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#11
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foreach (AiBirthPlace bp in GamePlay.gpBirthPlaces()) { if (bp != null) bp.destroy(); } If we can change the frontline just by loading a new submission with moved frontline, why would we need the first part of the script defining the markers? I am a bit lost. I came to a simple practical idea to prevent spawning after AF is lost: 1) set trigger starting final an attack on the airfield only when all ground units on it are killed 2) load tanks attacking the af 3) load submission containing new forntline and new bp based on trigger (tanks reached af) 4) spawn arty and tanks to patrol the af. 5) anyone from the side that lost the af spawning on it is killed by arty or tanks and learns a lesson to check the frontline position before spawning. Not elegant but brutally practical. Did not have time to test it yet. Anyway we have to find out how to solve the issue in a more user-friendly way ...or ...isn't it a brutal military sim? Last edited by Ataros; 05-18-2011 at 09:30 AM. |
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