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Old 04-11-2011, 07:49 PM
Avala Avala is offline
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It is the truth that flight simulation are somewhat different than FPS games. But technology behind them is the same. Differences are not that big at all. Both are made for the PC, and must use similar technologies. It is not like steam powered versus jet engine.

One of the names in that technology is for example Microsoft DirectX. Clod runs on that, and yes Crysis2 too.

So, can someone tell me why the same technology works in Crysis, for example, and not in Clod?

Or can anyone really believe that computing two planes in the flight above Dover really eats more processor power ("under the hood") than Boeing's factory 747 simulator, with all planes systems, and subsystems (google is your friend)

Differences are just as in new BMW and a kit car (with the engine that you must "do-it-yourself")
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