Quote:
Originally Posted by recoilfx
See, you are arguing over the technicality of the engine. No doubt, I agree whole heartily with you that CloD's engine is built to support more details in mind - and it's awesome.
But what the original author was talking about how it looks - art direction. A great engine can't do jack without equally great art direction.
A good testament of how tight WoP's art is that their game doesn't have quarter the amount details of CloD, but people are still comparing it to CloD.
Imagine what CloD could benefit if it had the same polish. Hopefully some day we will get there.
Btw, I don't play WoP even though I have a copy of it sitting on my HD. It's not my cup of tea, but it bothers me when people rags on it because it's not 'realistic' enough, or that 'graphics' are 'tricks' - all computer graphics are 'tricks'.
|
Eizon said:
"If only 1C could get the resources in that whoever made WoP had. They clearly know much better what they're doing when it comes to making a rendering engine."
That statement is not much related to art direction really but technicaly.
And even in art direction I really like much more CoD approach than WoP, but I understand is a mather of taste and completely subjective, so no point in discuss about it.