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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-28-2011, 03:30 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by machoo View Post
1. Frame rate
Damage models
Flight models
4. Graphics
Exactly, i can't really put FPS alone on top of everything else. The extra gameplay mechanics and tons of little details are also very important for me and probably a big part of the processing load (like defensive gun rotation being dependent on airflow/slipstream and yes, it says so in the manual) and will be the icing on the cake, along with the new multiplayer options.

I won't be happy to run this at a visual quality lower than my IL2 installation but as long as i can count on them to patch and optimize it i will, because i'm surely not giving up on the first chance to experience a more realistic operating pilot workload in a WW2 combat sim: i'll turn everything to low and focus on learning to fly the first few weeks.

In other words

Quote:
Originally Posted by Space Communist View Post
I agree that framerate is important, I find stutters rather annoying. However, framerate increases almost always come with further development and better hardware. It's something that will evolve and change.

If on the other hand the engine is very limited from the beginning in order to ensure high famerate, like say, Wings of Prey, It is not likely that the game will improve significantly with further development.

So, looking long term, framerate is not important since it is a very solvable issue.
...i wouldn't say it's not important, but yes, given time it's much easier to solve than having to rework all the flight models, damage calculations and systems modeling, especially after a couple of expansions when the flyables will be much more.

All i want initially is a steady 30 FPS on medium-low settings after the first couple of patches, everything above that is just a bonus.

This is a game about flying aircraft, so i'm glad they focused on modeling that first and foremost. The rest will come with time and i have no problem waiting for it, as long as there's the ability (financial,etc) and commitment to work on and improve the other aspects, along with the hardware advances we'll see in the future.

On the other hand, i'm not going to judge anyone for feeling otherwise. I disliked some things about RoF too, the popular feeling and priorities among its fans were much different than mine, i didn't buy it, end of story.

I'm not going to spend time forcing people to swallow my opinions and to be honest, the "buy it now or the genre dies" mindset is not only polarizing the community, it's also getting people with doubts mad enough in order to stick to their guns and really not buy it.

My level headed assessment is that

a) the game will be excellent given some time and some support, fixing the show-stopping issues and letting the new groundbreaking features come to light, but

b) it definitely needs some major fixing, it's not wrong to admit so and it's definitely not making the patches come any faster if i threaten people that it will fail if they don't buy it in its current, admittedly problematic state.

Some people are fine with being testers and some not, some people like a few features enough that they'll sacrifice other things in order to experience them and some won't. I say let each one decide for themselves, it will all even out in the long run
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