03-27-2011, 10:10 PM
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Approved Member
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Join Date: Jun 2010
Location: League City, TX
Posts: 322
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Triggaaar,
My point, exactly.
binky9
Quote:
Originally Posted by Triggaaar
For many games there shouldn't be a problem with making the game work within the requirements. This would appear to be one of the cases where it is not reasonably practical to follow the guidance though, because this is a simulator. If you are simulating flashing gunfire, it isn't practical to stop the gunfire from flashing.
If the filter is a long term problem, then hopefully someone will find a way around it for those that don't suffer from epilepsy.
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