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Mods King's Bounty: Crossworlds Mods

 
 
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  #16  
Old 03-08-2011, 01:04 PM
Jah Jah is offline
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Join Date: Sep 2010
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Quote:
Originally Posted by Fatt_Shade View Post
Before this mode with proper items, and build max Int was 84 i think, and max Att just 54. So with Mage and Higher magic you could 20K+ direct dmg with spells, on other side no Warrior could do that with dragon. Max is 3200-3800 with lava call, witch compared to Mage spell dmg outputt is nothing, considering that cost 80+ rage and only usable every 3 turns. I know about waking dragon spell, but that for Warrior and Paladin class just waste turn for some other buff/suport spell.
This mod gave us more dmg for pure fighting players in bonus +6Att in might tree just Warrior class), and +3/+6 Att/Dmg in mind. That is all that is new.
So if I understand you correctly, you're arguing that pure fighting types needed some kind of extra boost, because they were underpowered compared to mages? A warrior with Lava Call may not be able to inflict as much damage as a mage with maxed INT using some damage-dealing spell, but that comparison alone doesn't say much about class balance.

Quote:
Originally Posted by Fatt_Shade View Post
Bonus runes after battles - dont use them
If you have rune mages in your army (as most no-loss players seem to have), you really can't "not use" them. Even if you don't use them for buying new skills, they'll still be there to boost your rune mages.

Quote:
Originally Posted by Fatt_Shade View Post
I think you`ll agree that imposible/no loss is norlam these days, this bonus mana and rage is just so we dont wast time in skiping turns to resurect fallen units with fantoms. + bonus rage means nothing in Boss fights like before, and those fights were most tedious to resurect units
It could be used as a "convenience tweak" for Impossible/no-loss games the way you described, but not everyone plays Impossible/no-loss, and even in those games, the same bonuses could be used in a number of different, arguably overpowered ways.

So while it may be possible to use the mod in a way that doesn't significantly lower difficulty (which I believe is what the "cheating" comment referred to), I think it offers rather unnecessary opportunities for it - in other words, you have to constantly remind yourself not to "cheat" by keeping track of how many extra runes and crystals you have and making sure you only use that extra mana to resurrect your troops faster at the end of a battle. For the purpose of convenience and faster resurrection, I think the changes are too heavy-handed.

And just to be clear, I'm not saying you or anyone else shouldn't be using this mod - after all, KB is a single-player game and anyone can enjoy it any way they like. Personally, I just feel that for me, this particular mod would break more than it would fix.
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