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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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my point is that currently in il2 for most moving smaller aircraft (and tanks/trucks) seen against a terrain background (forest/fields/countryside), they do not stand out enough (ballpark = visibility reduced by 2/3 compared to real life) you stating that in RL some aircraft under certain conditions or from certain view angles become harder to see is not a proportional answer to the visibility problem we have in il2 currently if you feel the problem is less severe than i have described in the previous post then i suspect 1) you fly in il2 with a FoV setting that artificially zooms in, rather then the "correct FoV setting" for your monitor size. 2) you have a TN based 6 bit color monitor (or older crt) that makes dots stand out more, and you believe everybody on their flat screen monitors is seeing the same 3) you dont have much experience in seeing what ground objects look like from altitudes between 1000 and 2000 meters in a small aircraft. otherwise you would have noticed you can easely see individual moving cars on open roads from that altitude (yet in il2 you need to be at 300 m to spot them, a BIG difference) am i right or am i right ? ![]() nobody is disputing "some aircraft" in "certain conditions" can be "difficult to see", and everybody has stories about the exceptions to the rule. the context we are discussing here is what most of these objects should look like under good visibility conditions, for a pilot with good eyesight and from the right historical "spotting distances" for the size/type object. Last edited by zapatista; 02-21-2011 at 03:37 AM. |
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