Quote:
Originally Posted by Blackdog_kt
So, if i loose my IL2 DVD, i can contant Ubi and they absolutely have to send me a new one, right? After all, i still have the license i paid for, don't i?
I guess you see how this is just a "whatever suits us in each separate case" attitude by certain companies 
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In most cases that would be a satifactory arrangement and should be possible, dependant on certain conditions being met. I also believe it should be allowable to burn a copy for back up purposes... but, thanks to pirates and their antics, they seem tohave $#%^%$# that up for everybody else.
Quote:
Originally Posted by Blackdog_kt
I don't necessarily disagree with this. Like i said before, i support some form of copy protection to delay the inevitable. What i don't support is poorly thought out DRM, which is usually a fancy way to say "people who don't pay actually play a leaner and better working version of the same game as the legitimate customer".
The main criteria about copy protection are the following:
1) Does it work for long enough to help the devs turn a profit?
2) Does it work in a way that doesn't make the pirated version even more attractive (ie, by inconveniencing the legitimate buyer)?
3) If it is a hassle to the legitimate customer, does it at least come with some added value features to offset that and will it be tuned down a notch as sales decrease over time?
That's all there is to it really. Any method of DRM/copy protection/whatever we like to call it that doesn't answer yes on 2 out of 3 is a failed method.
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we seem to be saying a similar thing there.
So, what would the problem be with online activation/ online uninstall/ limited activations (contact developer/ publisher for approval for more in the case of activations being burnt through accidentally, being possible) and an online verification for each and every time a user makes a connection to a multiplayer server, a verification check for update/ patch?