Third party developers will be able to make completly new planes with their own fm. This can also be used online, there will just be a protected online mode with certified stuff. So the best of both worlds.
From the last simhq interview with Oleg:
http://www.simhq.com/_air11/air_341b.html
Quote:
Oleg: That’s not exactly how it’s going to be. Our new product won’t require us to be involved with creation of new in-game objects. On the contrary, it’s designed to exclude us from the process. We’ll release special tools which will allow external developers to bypass us, i.e. convert their models into our internal format, set-up and fine-tune flight models, and so on and so forth. However their work won’t automatically be accepted by all online servers. Online servers will have the option to exclude all such content and only use that created or authorized by us. And on our side we’ll work to review, select, and certify 3rd party content for protected online servers, if of course the external developers want us to do that.
Any server will be able to choose to allow only certified content, or any non-certified content at any time, or even certified Maddox-created content but with modified parameters.
As we release the tools, we’ll also release sample models as examples of how to do things. We might even release sample aircraft and vehicle models before the release of engine tools.
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