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#12
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I think the solution is simple:
one 1. "fun" basic version of the mod - as in your proposal, and second 2. more "hardcore" version, I think IMHO (some bonuses was even lowered vs original): Skill Changes: MIGHT Heroism: +1,+2,+3 Attack (was +1, +3, +6) Resistance: +1, +3, +5 Defense (was +1, +3, +5) Anger: 20%, 30%/+1, 50%/+2 Rage Increase/Maximum Rage (was 20%,40%,60% rage flow increase) The Power of Darkness: +1, +3/1, +5/2 Attack AND Defense/Initiative of all Undead (was +3, +5/1, +7/2 Attack/Initiative) Bloodlust: +5, +10/+1, +15/+2 Maximum Rage/Attack (was +5,+10,+15 maximum rage) Counter-Attack: now in the Might Tree. Level 2 and 3 now give no retaliation ability to all allies for the 1st/2nd round. MIND Prayer: +3%, +5%/+1, +7%/+2 Critical Chance/Defense (was +3%,+5%,+7% Critical Chance) Absolute Balance: +4, +8/+1, +12/+2 Mana and Rage/Attack and Defense (was +4,+8,+12 Mana and Rage) Dragon Voice: +1, +1/+2, +2/+4 Morale to animals and dragons/Increases Maximum Rage (was +1,+1,+2 Morale) Trophy now costs only 5,5,5 mind runes, not 5+1,5+1,5+1 mind+magic runes Holy Armor: now in the Mind Tree. Increases the magic, fire, poison and astral resistance with 30%, 30%, 50% for the first 1,2,2 rounds. MAGIC Linguistics: +1, +3, +5 Intellect (was +1, +3, +6 Intellect) Order Magic: +0, +2, +4 Maximum Scrolls (was with no scolls bonus) Distortion Magic: +0, +1, +2 Maximum Mana and Scrolls (was with no mana/scrolls bonus) Chaos Magic: +0, +2, +4 Maximum Mana (was witn no mana bonus) Thesis: +1/+5, +2/+10, +3/+15 Intellect/Maximum Mana (was +2/+7, +4/+14, +6/+21 Intellect/Maximum Mana) Mega Mage: Now slows down all enemies and reduces their initiative for the first 1/2/2 rounds with -1/0, -2/0, -2/-1 speed/initiative |
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