Yep, on impossible.
Imo the hardest tower fight is the last one due to many demons summoned by those demonologist flooding the battlefield, that really limit my black dragons movement, one wrong move will cause a loss game.
To force gizmo to heal, you need to place it not on the top of your black dragon, if you place it on the same hex as your black dragon, it will 100% attack, you need to place it on empty hex nearest to your black dragon. And gizmo seems to move at the end of the round, so if u want 100% guaranteed heal, i suggest to wait your black dragon till all enemies move, then place your gizmo before you end the current round.
That's because i tried placing gizmo on the nearest hex that will be occupied by the black dragon at the middle of the round, but at that moment, gizmo nearest target is enemy stack, then i tried to move my black dragon both to the nearest hex from gizmo and to the same hex as the gizmo, and the gizmo attack the enemy stack. But if you place gizmo near your black dragon and your black dragon doesn't move at all, at the end of the round it will heal your BD. It seems to prioritize higher lv stack than the lower one, as for attacking vs healing, it depends on the nearest target at the begining of the round.
edit: Another thing i found about gizmo:
That gizmo is buggy, i don't know if the description is wrong, it seems to last much more than the stated charges (LV 3 gizmo = 3 charge), but mine always do like several healing (6-8 charges) before dissapear.
Last edited by atlatea; 10-09-2010 at 12:53 PM.
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