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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

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  #1  
Old 09-29-2010, 12:19 AM
john_crapper john_crapper is offline
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The final battle is extreemely difficult, easily among the hardest battles you'll fight.

The guy (49 lvl ) has 50 attack 30 defense 83 INT 500 mana and 106,700 leadership (on of the stacks is 2134 units x 50 leadership). Thats on Impossible difficulty

Uses 600 demonologists to flood the screen with summons every 2 rounds, and the stage's handicap itself is taking increased damage from demons and undead. Also your Tactics talent is unusable in any of the battles.

I fought him with a 39 level warrior (impossible) who resorted to 20% leadership and 30 mana wanderer scrolls, had 24,968 leadership and it took me 3-4 tries to come up with a tactic and the winning battle took some 30-35 minutes

I found the item reward pretty underwhelming, though it is one that you will definately use.

On that note: the ones who got the rewards, which bonus are you using? i mean barring situations which call for a specific bonus, which one do you generally use?
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  #2  
Old 10-01-2010, 11:33 PM
ckdamascus ckdamascus is offline
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Whew. I thought I was losing it, because I was thinking "how come this battle seems moderately hard?" After losing in the fire room a few times, I came back later to take it on when I was level 50 as a mage, figuring it was enough to sweep the rest of the levels.

I did it as no-loss. It is doable as an Impossible mage, just tedious. Rune Mages.. Nuff Said.

I actually did it on the first shot, and I regret doing it without using an Ancient Knowledge Scroll. SOOO much xp. Around 24K. Bleh. But the battle was too tedious and mind bendingly boring that I'm not going to do it again for the extra 12K xp.

I think I was up to 30ish turns or so.

[edit]
I see a lot of potential for that item. I will probably use it for +4 int, +2000 leadership, or +1 speed.

Last edited by ckdamascus; 10-02-2010 at 01:25 AM.
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  #3  
Old 10-04-2010, 06:21 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by john_crapper View Post
The final battle is extreemely difficult, easily among the hardest battles you'll fight.

The guy (49 lvl ) has 50 attack 30 defense 83 INT 500 mana and 106,700 leadership (on of the stacks is 2134 units x 50 leadership). Thats on Impossible difficulty

Uses 600 demonologists to flood the screen with summons every 2 rounds, and the stage's handicap itself is taking increased damage from demons and undead. Also your Tactics talent is unusable in any of the battles.

I fought him with a 39 level warrior (impossible) who resorted to 20% leadership and 30 mana wanderer scrolls, had 24,968 leadership and it took me 3-4 tries to come up with a tactic and the winning battle took some 30-35 minutes

I found the item reward pretty underwhelming, though it is one that you will definately use.

On that note: the ones who got the rewards, which bonus are you using? i mean barring situations which call for a specific bonus, which one do you generally use?
+1 Speed, or +20 Rage. The speed is an amazing boon to army compositions, while +20 rage can be just stupid good in like, a boot slot.

With Adrenaline, Alchemists Toolkit, and +1 speed axel, my engineers were 4 movements, sometimes 5 (7 if alchemist uses energy drink) and can be in enemy territory shooting multiple stacks at a time for ridiculous damage.

Also made the guard droids significantly more useful.
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  #4  
Old 10-08-2010, 11:02 PM
atlatea atlatea is offline
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I think it's easy to do all tower fights in impossible with no loss. I did it with lv 40 paladins, i just use black dragons, gizmo (to heal black dragons), poison skull+firebolt+fear and spam pet dragons AoE + lightning + mana recharge in all fights except the one with unit copying thing. My life saver items are the scale set and salamander banner + fire bracelet, fire room decrease our fire resistance (about -25% if not -30%), that's why i need fire resistance boost in fire room so that my black dragons can match caretaker's black dragons and phoenixes,.

As for the last fight, as said above, i just use black dragons, use gizmo sometimes for some healing, and poison skull to thin the priests and demonologists stacks, and also spam dragon dive.

The one that i need to reload was the fight with the unit copying thing. I was shocked in the first time when i saw thousand of black dragons, then i reload and switching to inquisitors and buying knights and some other low level units which i forgot, it's funny though, at turn 2 it all turns to low level armies then i teleported my knight which AoE them all with his skill.

Most people seems to think that gizmo is useless because it's too random, however it is not, i mean you can control it all the time, when you want to heal or when you want to attack, but then again i guess it's useless for attacking. Gizmo+black dragons is a combo.

As for the final reward, i think it's one of the best item, it's best for players who like to play blind games (i mean without scanning), and in my opinion it's best for jack of all trade type like paladin class, because you can switch your item build depending on the situations.

Last edited by atlatea; 10-08-2010 at 11:16 PM.
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  #5  
Old 10-09-2010, 12:38 AM
ckdamascus ckdamascus is offline
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I didn't know you could force gizmo to heal units, in particular, the black dragons. Perhaps I should revisit this! Thanks for the tip!

Did you do all this in Impossible as well?
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  #6  
Old 10-09-2010, 12:40 PM
atlatea atlatea is offline
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Yep, on impossible.

Imo the hardest tower fight is the last one due to many demons summoned by those demonologist flooding the battlefield, that really limit my black dragons movement, one wrong move will cause a loss game.

To force gizmo to heal, you need to place it not on the top of your black dragon, if you place it on the same hex as your black dragon, it will 100% attack, you need to place it on empty hex nearest to your black dragon. And gizmo seems to move at the end of the round, so if u want 100% guaranteed heal, i suggest to wait your black dragon till all enemies move, then place your gizmo before you end the current round.

That's because i tried placing gizmo on the nearest hex that will be occupied by the black dragon at the middle of the round, but at that moment, gizmo nearest target is enemy stack, then i tried to move my black dragon both to the nearest hex from gizmo and to the same hex as the gizmo, and the gizmo attack the enemy stack. But if you place gizmo near your black dragon and your black dragon doesn't move at all, at the end of the round it will heal your BD. It seems to prioritize higher lv stack than the lower one, as for attacking vs healing, it depends on the nearest target at the begining of the round.

edit: Another thing i found about gizmo:
That gizmo is buggy, i don't know if the description is wrong, it seems to last much more than the stated charges (LV 3 gizmo = 3 charge), but mine always do like several healing (6-8 charges) before dissapear.

Last edited by atlatea; 10-09-2010 at 12:53 PM.
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  #7  
Old 11-16-2010, 12:56 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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How many times have you banged your desk using the single stack of Black Dragons technique?

10 so far
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  #8  
Old 11-16-2010, 01:12 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Kings Bounty Hunter View Post
How many times have you banged your desk using the single stack of Black Dragons technique?

10 so far
I end up using a different technique.

Phantom rune mage-> summon illusion...

Ball of lightning to slowly whittle down the enemy forces.

Then I start throwing out mystic eggs.

That said, has anyone tried to good ol solo black knight combination? I figured that 'might' work? I guess the inquisitors will blast him a new undead visor... haha.

I was able to beat the last floor in 26 rounds, using a warrior class and rune mages, ball of lighting, mystic egg, somehow I managed to throw in a ancient phoenix too... hm...

Last edited by ckdamascus; 11-16-2010 at 01:15 PM.
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