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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 08-13-2010, 12:24 PM
JG27_PapaFly JG27_PapaFly is offline
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Join Date: Jan 2010
Posts: 115
Default Wing Vapor in SOW?

Hi guys, will vapor on the upper side of the wings in hard turns be implemented in SOW? I even saw the effect in FSX screenshots.

Although mostly seen on current fast jet fighters, slower straight-wing planes also produce lots of vapor, depending on the level of underpressure and atmospheric conditions.

The reason we don't see this in warbirds is that those planes almost never execute max performance turns nowadays

Overall, how will these effects be modeled? In IL2FB, it's totally hardcoded, linked to high alpha, whereas in RL, wingtip contrails often form at low alpha in straight flight, depending on altitude, air humidity, plane speed etc.

Here's a slow, straight wing hauling some vapor:




What about vapor forming in propeller tip vortices?
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