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Wing Vapor in SOW?
Hi guys, will vapor on the upper side of the wings in hard turns be implemented in SOW? I even saw the effect in FSX screenshots.
Although mostly seen on current fast jet fighters, slower straight-wing planes also produce lots of vapor, depending on the level of underpressure and atmospheric conditions. The reason we don't see this in warbirds is that those planes almost never execute max performance turns nowadays ;) Overall, how will these effects be modeled? In IL2FB, it's totally hardcoded, linked to high alpha, whereas in RL, wingtip contrails often form at low alpha in straight flight, depending on altitude, air humidity, plane speed etc. Here's a slow, straight wing hauling some vapor: http://farm4.static.flickr.com/3549/...392a71b9c5.jpg http://farm4.static.flickr.com/3004/...0d360420_o.jpg What about vapor forming in propeller tip vortices? http://cdn-www.airliners.net/aviatio.../9/1107944.jpg |
If the graphics engine produces these effects it would be awesome! Might be a DX11 setting too, and that might mean a hit to FPS. Eye candy ain't free.
flyby out |
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:shock: Verry cool! I've never seen that before. Indeed, it would be really nice if that would be modeled in SoW.
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Man, I love the second pic! With the gleaming plane and the rainbow effect in the vapor, I might make a poster out of that.
+1 on the dream, and I'll bet it's already in there, given the attention they've been giving to atmospheric conditions. |
I hope Oleg + co have time to do it.
Regarding eye candy not being free - that's true if full settings yield a low framerate, but what about a few years down the track, with new hardware? IL-2 was designed with the long term in mind, where effects can be scaled up (you know, water=0/1/2 etc), and it would be a fair assumption that SoW will use the same method. |
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