Quote:
Originally Posted by jermin
The LOD issue should as well be fixed along with the widescreen bug. I'm still using 800x600 resolution on my 19" 5:4 LCD online in order to see the dots.
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Oh yes. I used to use (

) 1024x768 on my 22" CRT. Now with Vista 64, I can't get around the 60Hz bug anymore (probably because M$ thinks everybody has a TFT anyway, there aren't even CRTs on the market anymore). This issue is solvable for DirectX by setting a complete refresh force for all resolutions, but this doesn't kill the bug for OpenGL renderer. Tools like RefreshForce or the override function of ATi Tray Tools that worked like charm in XP or Vista 32 don't work with 64bit anymore... bummer.
So I have to use my desktop resolution which is 1280x960 - well, I had it set at 1600x1200 in the past, but I want to save some lifetime of my CRT, it's getting blurry there, but it's still 100% fine at 1280. But I can't see shit with those little dots now... only 109s, Las, Stukas etc which have those 5 times bigger LOD models
It's also extremely hard to spot ships... usually I see their fire before I can find the dot... it's too late already when the whole ship pop out of nowhere