#11
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Re: the graphs -- for me it's just that I can't find anything that affects the "aimed fire" aiming mode, and with the Aimpoints they appear on the graph to actually make "snapshot" more effective at the longer ranges than "aimed fire." Haven't gotten into a firefight long-distance enough to test this yet, I'm afraid. Note for anyone who's tweaking weapons: If you leave a weapon without eligible attachments in WEAPONINFO but leave its attachment slots intact or even add slots to its entry in ITEMBONES, then the weapon will still have those attachment slots listed as present... just unable to accept anything, as if you were trying to attach a P90 suppressor onto a M1911A1. Also, in ITEMBONES I'm not quite sure what the "FLASH" or "BUCK" slots that some of them have (the latter doesn't seem to be tied to the Masterkey which is treated as a launcher or to the foregrips), but "TL" is "tactical light" (read: weapon-mounted light), and the rest are self-explanatory. If you'd like to create "modular weapon families" (read: differing barrel length stuff) like the HK416/HK417, the SCAR, the Steyr AUG A1 and A2, or the replacement barrels, check them out in ITEMS.INI to see how. (As a non-weapon aside, I wonder if there's a way to set limited-usage items to "true infinite," as opposed to simply "implausibly high"...) |
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