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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 07-10-2010, 06:34 AM
Chortles Chortles is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by R@S View Post
Yeah, you can add those files without problems, they are from the latest BSM fix and a few other fixes I made along the way.
Thanks, I'm using them now. My Total Commander reply is in the BSM thread.
Quote:
The biggest changes in the alternative WEAPONINFO is the weapon range, and that changes the game quite a bit.
To add to what safoolfool said, I saw from a glance at "HK416 10Inch w Frontgrip" and "AW Covert" plus a pistol or two, that mainly you've increased the effective and maximum ranges while lowering the range curvature for straighter, longer-distance ("more realistic") shooting in general (unlike safoolfool I didn't notice any decrease in close-quarters accuracy), while increasing both the speed of readying/raising them and the frequency of weapon cleaning/maintenance?

Re: the graphs -- for me it's just that I can't find anything that affects the "aimed fire" aiming mode, and with the Aimpoints they appear on the graph to actually make "snapshot" more effective at the longer ranges than "aimed fire." Haven't gotten into a firefight long-distance enough to test this yet, I'm afraid.

Note for anyone who's tweaking weapons:

If you leave a weapon without eligible attachments in WEAPONINFO but leave its attachment slots intact or even add slots to its entry in ITEMBONES, then the weapon will still have those attachment slots listed as present... just unable to accept anything, as if you were trying to attach a P90 suppressor onto a M1911A1. Also, in ITEMBONES I'm not quite sure what the "FLASH" or "BUCK" slots that some of them have (the latter doesn't seem to be tied to the Masterkey which is treated as a launcher or to the foregrips), but "TL" is "tactical light" (read: weapon-mounted light), and the rest are self-explanatory.

If you'd like to create "modular weapon families" (read: differing barrel length stuff) like the HK416/HK417, the SCAR, the Steyr AUG A1 and A2, or the replacement barrels, check them out in ITEMS.INI to see how.

(As a non-weapon aside, I wonder if there's a way to set limited-usage items to "true infinite," as opposed to simply "implausibly high"...)
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