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#12
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Having had a keen eye on 3d tech for a number of years, what i think dolphin is getting at is this...
Sometimes short cuts are taken by programmers when rendering a 3d scene in 2d, which is never noticed on a 2d display, but becomes glaringly obvious when viewed in 3d. For example, when viewed in 3d the hud writing may be in completly the wrong place spacially. soooo i think his point is... will the code be optimised for 3d or not? Hope I've got the right end of the stick ![]() |
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