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Tactics discussions and solutions All you need to win the battle.

 
 
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Old 05-25-2010, 07:26 PM
Jun006 Jun006 is offline
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Join Date: May 2010
Posts: 3
Talking marauders: a good unit on impossible mode

I hired some marauders in Debir and was very impressed by its search ability. They can search corpses twice and generate about 600~700 gold in each battle , which helps a lot on impossible mode.

Compared to guardsmen, marauder is a little weak but have an ability to attack one space away from the enemy, which is really useful since I am trying to achieve no casualty. The downside is the morale of priests is lowered by the robber property, but it's not a big deal to me.

Please excuse me if everyone knows this already. I am really thrilled by this game. After the disappointing Heroes of Might and Magic IV and the end of 3DO, I gave up on this kind of strategy game. I never tried HOMM V since I heard it's made by some Russian company. I have to admitted that I was biased toward PC game companies in Europe and I am glad that I was wrong. I still don't like the storyline and dialogue of armored princess but I enjoyed the tactics part a lot.

Should I give HOMM V a try? Any comment is appreciated.

By the way, some posts said trap is a good spell. Could someone tell me the reason? I just started the game recently and now I am at the second island. Being a hardcore strategy fan, I am proud (or stupid) to start my first game on impossible mode.
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