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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 04-04-2010, 03:24 PM
Nanaki Nanaki is offline
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IMO due to the power of kali/tungsten modules every system slot is a huge change. It's worth to try but may follow to undestroyable ship.
The Rhino and Star Wolf both have 5000 Health, 1000 Shields

The Manticore has 10000 health, 5000 Shields
The Lion MK2 has 12000 health, 4500 Shields
The Lion MK3 has 10000 health, 4000 Shields

Each Kali adds 3000 to Shields

So even if the two additional system slots went to Kalis (Extremely expensive, mind you, your looking at spending bout 1.4 million) the Rhino and Star Wolf only have 5000 Health, 7000 Shields, so they are still behind, just not rediculously so.

Quote:
Thing to check is: can fighters use main caliber guns? This may follow to evolution of heavy fighters to two main types: 1. heavy escort fighter like it is now and heavy assault fighter equiped with one main gun and small turret.
Not without looking completely rediculous. GK Guns are huge, about the size of a small corvette. You could literally have a gun that is nearly as big, or bigger, than the ship it is bolted to.

Quote:
Making of "perma tank everything" ship is a straight way to easy and boring game.
The problem here is that you never really fight a competant, well-equipped enemy. More often than not the heaviest your enemy has is a single Butcher, and most people have never even seen anything bigger, nevermind fought them. With exception of the Super Chimera, which is more an oversized corvette (it is only armed with six turrets and nothing else) than an actual capital ship.

The nastiest capital ship battle I ever been in was against Pirate walruses when you rescue Ternie. Those walruses, armed with GK Guns, tore through my fully upgraded Astarte very quickly and I am pretty sure I lost my Astarte (or came close to it) due to being cought with my pants down (Who expects a serious battle from Transports?).

You have Stalingrads, Stone Arrows (There are versions of both Stalingrad and Stone Arrows equipped with GK Guns), Pirate Mastiffs, Lion cruisers, and the worst you will face is a Super Chimera unless you actually -try- to pick a fight with everything you see.

Hell, you do not even see Stalingrads unless you play on hard difficulty.

TL;DR: We need more opponents in capital ships, especially those armed with GK Guns.
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