Quote:
Originally Posted by Oleg Maddox
I hope and think that we will have everywhere such good representation of lighting. We use real laws for modeling of light. And try to not overmodel some HDR and other modern features like I see overmodeled in some moder games.
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Haha, makes me laugh, because I just remembered I always react to the overmodeling of HDR and bloom in so many other titles.. I didn't spend much time thinking about how Storm of War used these things for realism instead. The spitfire video was a very nice representation of this I think.
The navigator/bomber position does look really amazing I must admit. The one thing missing to perfect the picture is rendering of the crew body, as it is one of the biggest indicators of scale. Not many objects in a WW2 airplane has objects whose size is well known to us.
A question: how is the simulation of the unstable nature of flying? In IL-2 in crew positions, and even the pilot, it is usually 100% perfect smooth flight experience with no shaking, if we are just flying straight. From flying smaller aircraft (Cessna 172?) I thought it is not such a constantly smooth experience. Can be a bit uneven, like driving a car over a road that is not 100% smooth. Sudden little movements in any direction. Also sounds are part of this, airplanes can make squeeks and rattles whenever they are moved suddenly.