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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-08-2010, 01:32 AM
Danya Danya is offline
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Join Date: Mar 2010
Posts: 8
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I had a frustrating day today. I had to replay a particular part of one mission about a dozen times until I finally beat it. The lesson for me was I realize that team member roles are crucial to success. In light of that, would anyone care to explain how they like to equip and assign their 'teams'?

Right now I have three pilots, including my avatar. I'm an equipment specialist, Turnie is a gunner (I think) and Grayface is a pilot. What seems to work best for me is to make Grayface the team leader, set Turnie to attack, and I do missile defence for the first 10 seconds or so of an engagement, use sixth sense, switch to 'attack' until someone's hull is damaged, then switch to repair.

This strategy doesn't always work. For example, it works terribly when the other guys have corvettes.

I'm wondering if I would do better with Turnie in the carrier? She is a gunner, after all, and the carrier has nice guns that the AI seems incapable of using very well.

Long story short, your input is appreciated.

D
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