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#19
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Il2-1946 looks better on my ATI Notebook (HD4570) than it does on my SLI rig.
Luckly i dont have any of the blocky text isues etc. on it, and also failed to reproduce the isue on a friends rig with a HD5870 wen i ran it from my external harddrive to test it (only edited My Conf.ini from 1366x768 to 1920x1080 resolution and changed his CCC setings*) But a lot of other people do have these isues and didnt report them by using the Catalyst Feedback form: http://www.amdsurveys.com/se.ashx?s=5A1E27D27E29B0E3 Now a couple of us from UBI.forums got a lot of people to report the problem that way and the head of the ATI Catalyst Crew said they where gonna look into the isue so hopefully it will be solved for 10.4. Anyway these where the setings used together with the 9.12 OpenGL Hotfix drivers, These probably will not fix the blocky text isue if you get that but might be worth a try. *Best Quality Settings for ATI Radeon HD3000 series and later Only: [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 Recomended CCC Settings: Anti Aliasing on Highest settings (edge detect 12x). Anisotropic Filtering at Aplication Controled. Catalist A.I. Disabled Detaillevel Mipmap at Max Quality Vertical Refreshing (Vsync) at Off/Aplication Controled. Adaptive Anti-Aliasing Enabled (has a big impact on FPS so i usualy recomend to Disable it). OpenGL Triple Buffering Enabled. Note: TexFlags.UseVertexArrays=0 and TexFlags.VertexArrayExt=0 are 2 Settings that have to be Disabled ("0") for ATI Radeon HD cards! Just like TexFlags.TexEnvCombine4NV=0, TexFlags.DepthClampNV=0, and TexFlags.TextureShaderNV=0 wich are nVidia only settings. Water=2 is the Highest setting for ATI, but that looks atleast as good as Water=3 for nVidia cards if not better. @gprr: Fermi GTX-480 is 600 Watts, 42 amps, 12 volts for a single card. Last edited by WhiteSnake; 03-04-2010 at 10:39 PM. |
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