Quote:
Originally Posted by InfiniteStates
But just a reality check: the patch does not entirely fix this issue. If you clip a spitfire's wings at 10m and he instantly spirals into the ground, it can still more often than not register as a crash not a kill...
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I was wondering.. I'm rubbish at sim because I keep going high, but, whilst I've been getting shot to bits I've noticed that given enough altitude you can keep a badly damaged plane in the air for quite a bit (I'm getting good at this, unfortunately). I'm starting to think that it's more to do with the fact that most kills are low to the ground and you've no time to try and get it back so it's still a "flyable" plane and the game is treating it like one?? Just a thought.
It's so bad I've started to drop my landing gear when my engines been wiped out.. just so it's more realistic for the guy behind..