Cool, now I get it, thanks for making and posting the video. It's pretty much as I envisaged it. I just didn't occur to me it would amplify the rotation so it's not 1:1. That makes sense, but does it have low level dampening so that it's not hyper-sensitive in the "still" region? I guess it must have because it doesn't appear jittery in the video...
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Originally Posted by winny
...it would require the screen to be attached to your head...
In fact I'm surprised that no-one has come out with a system that does this..
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Many people have done this, but it requires a screen or screens really close to your eyes. The other advantage with this is you can have independent screens for each eye, which also yields true 3D vision (by rendering a scene from two slightly different camera angles). The downside, however, and the reason why none of them have made it to market yet, is that you can't play for very long without feeling sick...