Quote:
Originally Posted by Axe99
Hey Houndstone, you raise two issues:
1) content in original game
The important thing to keep in mind here is that the devs want to take this game beyond the PC crowd that have migrated to console, but still keep the simmers happy (which I'm _very_ happy about  )). If they go in too hardcore in their first outing, it's likely to come up in reviews, which will turn off buyers. If this is successful (and the signs are looking pretty good so far), then it's laying the groundwork for sim-style flyers on console - but the groundwork has to be laid down first. Driving games didn't start with GT5 and the driving force pro, they started with very basic wheels and much simpler handling models. Similarly, console flight games will need to do the same, or it'll be too much for flyers who haven't got a PC background. I personaly think they've done
a masterful job of balancing the arcade and the sim crowd, and hope that IL-2 as a console franchise goes from strength to strength, encouraging other more simmy games on our black/grey boxes  .
2) value for DLC.
The content in the original game was _brilliant_ value - 70+ missions, often quite involved, 30+ planes (they don't get the full 40 from me, as some are plain impractical to unlock)), multiplayer and painted pictures of all the pilots  ). So it's not as if anyone was ripped off here. If you don't like it, buy any other console flight game in the last decade and you'll see that you're not getting a rough run. The DLC itself is a further two planes and six missions, all with the new plane (really looking forward to getting my teeth into the P-47 - on PS3, so haven't seen these yet) - the asking price for this is also very reasonable. Both took work, and I think it's only fair the devs get paid for the work they do  . It's not as if we're spending $5 for anime skins for our planes  .
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Couldn't agree less I'm afraid with both points. A mere sprinkling of cockpits, a sim mode that is broken in my opinion beyond repair, awful control issues that are screaming "fix me", no replayabilty what so ever, no customization thru any gameplay mode, how is this to attract anyone with the love of a good combat simulation; & that my friend is where it's roots lie; IL-2 Sturmovik was, & is, the grandaddy of that genre.
So to bring such a class act to a console, the game has to be stripped of interest, glossed in pretty paint & sold at double the price?
The DLC supplied, at any price, is a cheek & a blatant disregard to fans of the game, wanting immersion & fixes. So the P-47 finally shows up with its own cockpit; no wait hang on, isn't that a P-51 cockpit? no ofcourse not. What does the other planes' 'office' look like? Is the map new? Is it another part of Bastogne that we haven't seen? IT WAS ALL PART OF THE ORIGINAL GAME!!!!
OK; lessons learned from Over G Fighters. That game did nothing wrong, had great control mapping, had fantastic model physics & flight characteristics, was hellishly immersive, had everything BoP lacks, but no one dug it & so it died. BoP has looks & very little else but lives & how much money do we have to shell out each time before everyone is satisfied when the original back in 2001 did it bang on 1st time.
Oleg wanted nothing to do with this title & I was willing to give it the benefit of the doubt. Two copies, 2 control sticks & many hours down the line I can see why ....
IMO!!!