Here's a bug fix update to fix a few bugs I found a day or so ago.
Here's the list of changes:
Version Beta 2014-01-28
- *.LNG
- EN(G)_WINDOWS.LNG
- Corrected a few errors in the original tips
- Removed duplicate hint #44
- *.LUA
- Fixed issues with not converting act_spell_param outputs to numbers:
- BOSS.LUA - dmg_min and dmg_max for effect_spider_poison_attack may have been strings instead of numbers, although since this was in the original game it may not have been a problem
- SPELLS.LUA - level for post_spell_plague may have been a string, although not sure if this was a problem
- UNIT_FEATURES.LUA - this one was a problem and was causing Mana Spring cast from Enchanted Hero to give your hero mana instead of the enemy hero - belligerent check from spell parameter needed to be converted to a number
- LOGIC.LUA - the new mod hints I added were not being used because it seems like the hint counting did not work so I manually set it to the maximum number of hints that are in EN(G)_WINDOWS.LNG so that it would show my new hints
With the act_spell_param bug fixes, the only one I found a problem with was the one in UNIT_FEATURES.LUA. The others were potential issues that I figured I'd change just in case there could be a problem.
I'm not sure why the tip counting is not working and so I just manually set the maximum tip number in LOGIC.LUA so that it will now show the extra tips that I added for my mod.
That's it!
Thanks for trying out my mod.
/C\/C\
Please see the last post in this thread for the latest version...