Quote:
Originally Posted by KG26_Alpha
Lets hope 1 C Team can see fit to make a CooP gui that works old style and a great evenings flying on Hyperlobby 
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I agree and COOP is No.1. issue on the bugtracker.
In case 1C team does not include it till sequel (which would be a mistake imho) 41Sqn_Banks is working on a web GUI which will allow aircraft selection for COOPs in the same way old Il-2 GUI did. It is intended to work with his DCEngine but I am sure will be able to work with any other individual mission.
Anyone who has C# literate squadmates may ask them to offer some help to speed up the process
http://forum.1cpublishing.eu/showpos...&postcount=116
If everyone just waits, it will be a long wait maybe more than a year or 2 till the sequel with majority of fixed is out (if publishers do not force it out unfinished).
Quote:
Originally Posted by 41Sqn_Banks
Little status update. I'm currently prototyping the new design. Main goals of the design are:
- handle destruction of objects
- add the possibility to simulate the persistent world (needed skip the time between missions in single-player and bad weather/night times in multiplayer).
- add the possibility interact with a web interface to show a map and allow the selection of aircraft
- add a commander interface to give orders to air and ground units
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Quote:
Originally Posted by jibo
keep in mind there is 22 persons working on cod/bom ... much less than on angry birds
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