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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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We would like to put in final look of the sim so much.... We dislike the old film looking pictures (Stylish that covering real unprecise). We like the real looking picture with real colors, real (better to say realistic model) lighting everywhere, close to real physics everywhere that to recreater the feel. All small details makes the whole product nice. The moving antennas - this is just one detail that will be visible even in the cocpit of aircraft when you start or stop your mission on the ground...an see something like this.... this adds the life in the whole picture... sad that some people didn't understand such things... Even not used yet openable doors... just imagine how will change the picture just static objects... and then ust imagine when (hope) in future we will see third parties conrolabvle vehicles and its drivers.... maybe first person? Ok... its possible future But we should put such possibility from beginnnig. When we did Il-2 all were impressed with so much details that were put on the ground modelling... and were making even ground battles, becaesu AI was able to do it... From the air it was looking very good. In time we all begin to think its a standard and then to think that it is old... In SoW we put 10 time more... in AI, in details (even more) in any possible aspect of the sim that may be visible in different situation. Simply we should remember it... Il-2 set the bar in the past for all flight sims in one or other area of modeling. And not onluy for flight sims. For car sims, tank sims, etc... It was so long time ago... almost 10 years after release Il-2 is still looking well... Say just to add - self shading - a bit more detailed in amount of polygons objects (especiall ground objects) - abit more textures in cockpits... - to set more close to each other builduings (we had optimization by the distance between the buildings in Il-2 for that time of 2001 and 2005...) - to make more better resolution textures for some areas (airfields) and then it will looks probably better than some of modern sims... What I try to say? I try to say that SoW isn't modification like this way above... it is simply new in every detail. But using the greatest experience with Il-2 development. Still someone can't understand how we did ground textures in Il-2 without any borders between each others... there were som many such completely new solutions... thart was copied by others in different games in time... Still someone learning how was done one or other thing in Il-2 looking in code.... Not all solutions there was perfect... but it was working all together really perfect... without any real crashes and bugs of engine itself... more bugs in drivers was always... its why we were so bored to correct bug of not our own basis, say in drivers and spent so much time... Its why we are not OpenGl anymore... Ok. I should run at home. |
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