I've had to fix industrial software before now, and fixing one problem can introduce a host of new ones that also need fixing.
It all depends how the "Flight Envelopes" are inserted into the game.
For instance, in the PC game series "Star Fleet Command", the characteristics of starships are all in a large file called a "Shiplist" and this carries a hundred figures that describe how each ship, station or object is involved in the game.
In the old "Red Baron" game, each fighter had its charteristics file in with the aircraft's file. For instance, I modified an SE-5A characteristics file to include an additional invisible top mounted Lewis gun. I just added in a "1" into a column that related to any top wing mounted weaponry on an aircraft.
Changing / correcting the turning circle faults with the Fw-190, P-51 and climb rate errors with the Me-262, Bf-110, etc. shouldn't be much more of a hastle than changing a few envelope varaibles.
If the flight physics engine is still in need of fixing at least a interim patch to correct the above mentioned faults could be issued.
On a PC version it would be user fixable, but not on consoles, alas, as we are kind of locked out.
Apart from the few faults the game is still the best online WW2 console air combat simulator since BSP and BSM.
It is the attention to the ground scenery that make the game so good.... even the branches of the trees sway with the wind.
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