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#41
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Are you saying there is NO DEADZONE on the PS3 version? If thats the case I will get the PS3 version instead of the xbox version, please elaborate more on PS3 version deadzone, thanks! |
#42
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True, but its the best WWII flight sim out there, and I can't see anyone taking that title until Storm of War comes out.
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#43
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Last edited by Houndstone Hawk; 09-06-2009 at 11:05 PM. |
#44
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#45
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It really seems like a no brainer but then again, I'm no programmer. ![]() |
#46
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#47
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I didn't read the entire thread, so maybe this has been posted before, but...
BoP is on a console!!! Hello? Don't you understand that at all? I have over half of the keys on the keyboard mapped to different controls in IL-2: 1946... Console controllers have what... Like, 10 buttons and 2 triggers? They probably could have gone a lot farther with this game but it's on consoles, there is only so much you can do. Unless of course you could always add more controls so the A+B is to turn the engine on or off, up and down on the joystick while holding A is to increase/decrease prop pitch, etc but then it just gets confusing and ridiculous. Some things definitely could have been improved upon, or changed altogether. But for the most part, there is a limit to what you can do on a console. If you don't like it, stick with 1946. Just don't compare BoP to a PC flight sim, compare it to a console flight sim. (by the way, you could consider Blazing Angels, etc. as flight sims, because they simulate flight, but they do so very badly) |
#48
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LOL , DESODE |
#49
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Seconded! Blazing Angels 2 is nothing more than Mario Karts at 5'000 ft
And to respond to "Just don't compare BoP to a PC flight sim" ... the devs themselves were promising an experience not far removed from the gigantically superior PC version. It was said many times in the long run up to release that newcomer or SIM fan alike would get so much from this title. Fully with you on the lack of keys & certain limitations but Over G Fighters managed brilliantly with all these factors to represent a much more hi-tech air combat scenario. Storm of War may only start with a few aircraft but they will be perfectly represented with flight characteristics to match & 3D, virtual cockpits & gunnery stations (as has been the norm of this series) will go without saying aswell as the other simple things such as take off as standard, being able to view a replay ... I fly on sim in BoP & while it's great players are restricted only to the cockpit view, the same player wouldn't even know the state of his or her own aircraft at the end of a fight & is missing out on so much action. A flight SIM without all cockpits, no takeoffs & no replays, no remapple button configs is like FIFA without Goalkeepers, Offside rulings & Goal replays!!! Last edited by Houndstone Hawk; 09-07-2009 at 12:46 PM. |
#50
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Everyone is taking the words 'flight sim' to the extreme. All it means is the simulation of flight. Some definitions of flight-
1. The motion of an object in or through a medium, especially through the earth's atmosphere or through space. 2. An instance of such motion. 3. The distance covered in such motion. 4. The act or process of flying through the air by means of wings. Takeoffs and landings have nothing to do with simulating flight, or even simulating combat in flight (in combat flight sim). I will agree that they probably could have put those features in, but not including that doesn't make the game less of a flight sim. And please, remind me, if you're all about realism then why would you want replays in the first place? When is that realistic? And, 1946 is a flight sim without all cockpits by the way. |
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