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#51
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1. level flight, >300 90%PP, >400 80% 2. Dive, initially 90% until I get to >400, reduce it 80% and above 600 down to 50%. 3. Climb, shallow at 90%, steep <300 100% I set PP as bands on my throttle slider. Actually, anything lower than 50% PP is useless in this sim, so my lowest setting is 50%. I have learned the lesson not to bang my throttle against the wall. It was cuz my throttle malfunctioned and I couldn't get to 110% that night, LOL. I mainly fly offline campagin. The problem is when you start off as a low rank flight officer, you don't get the right to change fuel load. At 100%, Stang is just a pig to fly. Later, I cheated by starting off as a major and set my starting fuel load at 25% and bring 2 drop tanks if it's a long patrol/flight. From my experience, convergence at 200 is better than 140 as described by Kling. For in-game 50cal, you need longer duration for your bursts. If the convergence 2 short, then you get 2 little time for your post shot manuver and often times end up colliding with the enemy's wreckage. With regards to the aft fuesalage tank and COG issue, what Thor said is absolutely right for real Stang. If you take 2 identical p-51D's, one loaded with 25gal in each wing and the other 50gal in the fuesalage tank. The one with wing tank loaded will have very different and better performance curve than the fuesalage tank loaded one even though their weights r exactly the same. IL-2 as a game just took a simplified approch; it doesn't distinguish between wing tanks and fuesalage tank. I wonder, for those who have A2A P-51 or DCS P-51, if they can feel any difference. |
#52
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You are welcome. Glad to see it works for you as well. Apart from 50 PP what you posted is almost the same as what I use. Now that you mention it, lowering to 50 PP in a dive when you cross the 550-600 km/h IAS mark might just give you that extra needed acceleration. I didn't test the new 4.11.1 Pony as much as I want to yet.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#53
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I might add another tip on the P51 when BnZ'ing a FW.
What I do when attacked by a P51 is start a slow turn, tightening as he gets closer and at the moment he tries to line up a deflection shot, roll 90 pull down then roll another 180 a second later. This move effectively puts him off target, forcing a flypast where he then often pulls up - he has no choice really.. or he'll be swiss cheese. I'm then am applying flaps to lineup a quick passing shot.... most times there are no hits, but it's off putting to find your targets tracers whizzing by. It's a great FW defensive tactic which I sort of worked out and applied a few times online with great success.. The P51 attackers then must have been experienced pilots, as they buggered off after 3 attempts So when in a P51 be aware that you can be nailed on the flypass by a FW. ![]()
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![]() Last edited by K_Freddie; 02-20-2013 at 07:01 PM. |
#54
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#55
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#56
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p.s.: Small corrections on the figures posted by me: max. power for the D-9 is 1900 hp, wing area 18.3. |
#57
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 02-21-2013 at 06:02 PM. Reason: spelling |
#58
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"He is falling away now, and I flop the nose over and go after him hard. We are very high by this time, six miles and then some, and falling very, very fast. The Messerschmitt had a head start, plummeting out of my range, but I'm closing up quickly. Then he flattens out and comes around hard to the left and starts climbing again, as if he wants to come at me head on. Suddenly we're right back where we started. A lot of this is just instinct now. Things are happening too fast to think everything out. You steer with your right hand and feet. The right hand also triggers the guns. With your left, you work the throttle, and keep the airplane in trim, which is easier to do than describe. Any airplane with a single propeller produces torque. The more horsepower you have, the more the prop will pull you off to one side. The Mustangs I flew used a 12-cylinder Packard Merlin engine that displaced 1,649 cubic inches. That is 10 times the size of the engine that powers an Indy car. It developed power enough that you never applied full power sitting still on the ground because it would pull the plane's tail up off the runway and the propeller would chew up the concrete. With so much power, you were continually making minor adjustments on the controls to keep the Mustang and its wing-mounted guns pointed straight. There were three little palm-sized wheels you had to keep fiddling with. They trimmed you up for hands-off level flight. One was for the little trim tab on the tail's rudder, the vertical slab which moves the plane left or right. Another adjusted the tab on the tail's horizontal elevators that raise or lower the nose and help reduce the force you had to apply for hard turning. The third was for aileron trim, to keep your wings level, although you didn't have to fuss much with that one. Your left hand was down there a lot if you were changing speeds, as in combat . . . while at the same time you were making minor adjustments with your feet on the rudder pedals and your hand on the stick. At first it was awkward. But, with experience, it was something you did without thinking, like driving a car and twirling the radio dial. It's a little unnerving to think about how many things you have to deal with all at once to fly combat." |
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#60
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Are you saying that the FM does not model fuel usage properly - Come to think of it, it doesn't.. otherwise we'll have people stalling out of the sky second to none
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