I will try it tonight, but I dont think it will help. On the same VPS, I got 4.10.1 with UC running and I still get Time overflow, even though it doesn have any missing files:
Code:
www-data@futurese:/home/gry/il410$ wine il2server
Starting SAS/UP IL-2 Server
Version 3.0.2.2 Build 11062701 (UltraPack 3 RC2 Version)
Server Type: Ultrapack 3.x Server
RAM usage setting: 512MB
Large Address setting: true
Command line params: /f:none /m:#UP#
IL-2 Server starting...
err:module:load_builtin_dll failed to load .so lib for builtin L"winealsa.drv": libasound.so.2: cannot open shared object file: No such file or directory
RTS Version 2.2
Core Version 2.0
Sound: Native library (build 1.1, target - P IV) loaded.
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
err:ole:apartment_createwindowifneeded CreateWindow failed with error 0
IL2 FB dedicated server v4.10.1m
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
1>mp_dotrange FRIENDLY DOT 6.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAM E 6.000
1>mp_dotrange FOE DOT 6.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 6.0 00
1>difficulty SeparateEStart 1
1>difficulty ComplexEManagement1
SeparateEStart 1
ComplexEManagement0
EngineOverheat 1
TorqueGyroEffects 1
FlutterEffect 1
WindTurbulence 1
StallsSpins 1
Vulnerability 1
BlackoutsRedouts 1
RealisticGunnery 1
LimitedAmmo 1
LimitedFuel 1
CockpitAlwaysOn 0
NoOutsideViews 0
HeadShake 1
NoIcons 0
NoPadlock 0
Clouds 1
NoInstantSuccess 0
TakeoffLanding 1
RealisticLandings 1
NoMapIcons 0
NoMinimapPath 0
NoSpeedBar 0
Reliability 0
GLimits 0
RealisticPilotVulnerability 0
RealisticNavigationInstruments 0
NoPlayerIcon 0
NoFogOfWarIcons 0
1>difficulty EngineOverheat 0
1>difficulty TorqueGyroEffects 1
1>difficulty FlutterEffect 1
1>difficulty WindTurbulence 1
1>difficulty StallsSpins 1
1>difficulty Vulnerability 1
1>difficulty BlackoutsRedouts 1
1>difficulty RealisticGunnery 1
1>difficulty LimitedAmmo 0
1>difficulty LimitedFuel 1
1>difficulty CockpitAlwaysOn 0
1>difficulty NoOutsideViews 0
1>difficulty HeadShake 1
1>difficulty NoIcons 0
1>difficulty NoPadlock 0
1>difficulty Clouds 0
1>difficulty NoInstantSuccess 1
1>difficulty TakeoffLanding 1
1>difficulty RealisticLandings 1
1>difficulty NoMapIcons 0
1>difficulty NoMinimapPath 0
1>difficulty NoSpeedBar 0
1>difficulty Reliability 0
1>difficulty GLimits 0
1>difficulty RealisticPilotVulnerability 0
1>difficulty RealisticNavigationInstruments 0
1>difficulty NoPlayerIcon 0
1>difficulty NoFogOfWarIcons 0
1>mission LOAD net/dogfight/moje/zadyma.mis BEGIN
Loading mission net/dogfight/moje/zadyma.mis...
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
Mission: net/dogfight/moje/zadyma.mis is Playing
38>Time overflow (148): tickLen 300
Time overflow (201): tickLen 276
Time overflow (223): tickLen 53
Time overflow (246): tickLen 146
Time overflow (275): tickLen 54
Time overflow (377): tickLen 38
Time overflow (399): tickLen 57
Time overflow (445): tickLen 92
Time overflow (712): tickLen 41
Time overflow (746): tickLen 38
Time overflow (861): tickLen 35
Time overflow (934): tickLen 254
Time overflow (961): tickLen 33
Time overflow (999): tickLen 47
Time overflow (1112): tickLen 88
Time overflow (1150): tickLen 69
Time overflow (1193): tickLen 48
Time overflow (1467): tickLen 49
Time overflow (1676): tickLen 279
Time overflow (1783): tickLen 33
Time overflow (1830): tickLen 47
Time overflow (1938): tickLen 74
Time overflow (2025): tickLen 35
Time overflow (2072): tickLen 33
Time overflow (2121): tickLen 73
Time overflow (2143): tickLen 54
Time overflow (2183): tickLen 42
// EDIT: FIXED
CPU was used in 100% by glitchy java.