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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 10-01-2012, 03:47 PM
BH_woodstock BH_woodstock is offline
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Originally Posted by Fjordmonkey View Post
I'd daresay that the respect of the community has for him has gotten at least a tiny notch higher because of his answers. Yes, some of them are probably rude for some, but be that as it may: Most if not all of them were honest.

Which, quite frankly, is the ONLY reason as to why I'll consider picking up BoM. Honest, straight answers.
I wish i had seen the part 2 of his answer before i made my post.



yes the situation sucks i agree.


@ Luthier, A person gets upset sometimes and says things without looking further into the problem.If I had seen part 2 of your post i would not have made my post so harsh.for that i am sorry.
hope you accept my apology

i edited that post.

Last edited by BH_woodstock; 10-01-2012 at 03:51 PM.
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  #142  
Old 10-01-2012, 04:28 PM
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Luthier said:
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Quote:
Originally Posted by Falstaff
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Luthier, your replies would qualify as a guilty pleasure if you were only a junior developer. As things stand, they are magnificent...a kind of traditional New Orleans jazz funeral dancing down the street, trombones blowing....
Thank you, wonderful analogy. This is exactly how I feel.

I see no reason to be polite to people who are going out of their way to be rude to me.

The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.

The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.

I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.
Well since you replied directly twice, and it is welcome, I will jump back in briefly.

Firstly, we FINALLY have a sort of realistic assessment of where things were (mostly always) at. It has taken a long time...it is only a real shame we didn't have this much, much sooner, and without the sarcasm and window-dressing. I used to work in a highly pressured dev house with large financial backing, mile-stones, the whole nine yards...and these sorts of responses are fine...in-house and on internal email systems. But I don't know of a single project manager - who wants to keep his job - who would let them out into the wider world. 'What goes on in dev stays in dev', or words to that effect. I'm amazed. Personality, yes, credibility...I don't know. That's your call. Personally I'd have a big recent hit under your belt before I took that line.

As for your more technical responses, I am truly baffled by some. They fall into slack-jaw territory. But it doesn't really matter - that game is dead anyway. You said so, and a handful of us knew it from the beginning.

(and boy do the rabid 'usual suspect' element now look silly. Upended on facts, rapidly shifting the goalposts to personalities. Good luck with that one!)

But above all it's just nice to hear some answers to the criticism, and that alone. The effort of replying is worthwhile, believe it or not.

Last edited by Falstaff; 10-01-2012 at 04:38 PM.
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  #143  
Old 10-01-2012, 05:03 PM
planespotter planespotter is offline
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[QUOTE=JG52Krupi;465826]Agreed... So I expect the next game to have better clouds than this

http://riseofflight.com/SharedResour...12_03_23/4.htm[/QUOTE

Or this:




Last edited by planespotter; 10-01-2012 at 05:07 PM.
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  #144  
Old 10-01-2012, 05:25 PM
kestrel79 kestrel79 is offline
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Originally Posted by JG52Krupi View Post
Agreed... So I expect the next game to have better clouds than this

http://riseofflight.com/SharedResour...12_03_23/4.htm
I agree, this cloud comment from Luthier made me shake my head. Dude! Play some Rise of Flight, War Thunder. Great looking clouds with smooth fps.
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  #145  
Old 10-01-2012, 05:31 PM
skarden skarden is offline
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If you think BOB II has better clouds you've got eye sight problems, and that screenshot is a perfect example, don't get me wrong BOB II is a GREAT game, many aspects of it are excellent, the AI in particular is unrivaled by any other flight sim, but it just can't hold a candle to bob for it's environment and lighting, and yes that means the clouds too, not to mention the depth of modeling at the aircraft level, Wings of prey is an arcade shooter and does so much less then COD it's like comparing Team Fortress 2 to ARMA 2, chalk and cheese mate, chalk and cheese.

As far as Luither's posts go, I personally say excellent responses for the most part, I got the humour he intended pretty much straight away, although I can see why some people got a bit antsy over them, text doesn't always convey what is ACTUALLY meant, and the tone can sometimes be misunderstood.

I liked the general tone of the answers, they seemed like real answers coming from a real person, and for that I'm very grateful, and his frank honesty has given me faith in the sequel, and where the series is headed, some were certainly not some of the answers I wanted, but I've always preferred brutal honesty over pretty BS so they doesn't bother me too much, you always know where you stand with it, and thats the way I like it.

Although some of the replies I've read here from some forum members has only confirmed to me at least the type of people they really are, hopefully they really do stay away this time.

Last edited by skarden; 10-01-2012 at 05:44 PM.
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  #146  
Old 10-01-2012, 05:33 PM
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JG52Krupi JG52Krupi is offline
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[QUOTE=planespotter;465855]
Quote:
Originally Posted by JG52Krupi View Post
Agreed... So I expect the next game to have better clouds than this

http://riseofflight.com/SharedResour...12_03_23/4.htm[/QUOTE

Or this:



Really not sure what I am looking at there to be honest!!! Urghhh
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  #147  
Old 10-01-2012, 05:55 PM
Dano Dano is offline
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I'd settle for standard IL2 1946 clouds to be honest.
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  #148  
Old 10-01-2012, 06:00 PM
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A better example of what BOM should be aiming at...









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  #149  
Old 10-01-2012, 06:01 PM
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JG52Krupi JG52Krupi is offline
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A better example of what BOM should be aiming at...







Nice, thanks Furbs my one was just taken from the ROF website.
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  #150  
Old 10-01-2012, 06:33 PM
Chivas Chivas is offline
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Thankyou for clarifying some of your answers. I realize that the rude manor in which some of them were asked can make a civil answer difficult. Yes the forums are very negative, but I still think the silent majority understand the difficulties, and will continue to support the series, "IF" the reviews are good, and substantial improvements are made to many of COD's issues in the Sequel.

You mentioned that the community hasn't yet provided the level of input you had hoped for in regards to campaign building etc. There was less community input because the sim wasn't playable for a large portion of the community that could have made these improvements. Now that you have addressed many of the performance issues this aspect should improve. Campaign builders seem to be having issues using some complex features in the FMB. Are there problems in the FMB, and if so what problems are your team addressing?

You mentioned there won't be anymore aircraft built for COD. I understand this, but it should be mentioned whether its obvious or not that some aircraft built for the Sequels will be available and historical to the Channel map. Or am I wrong to assume this?
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