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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 10-01-2012, 01:05 PM
stelr stelr is offline
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Originally Posted by Mysticpuma View Post
I appreciate the second set of answers Luthier.

The way I see it from your replies is that whatever is fixed in the next patch is what it will be for good?

BoM will be a new game, new gui, fully working graphics (still using speed tree), a proper campaign, dgen and the maps and aircraft from CloD will be imported into the new game engine?

With regards to the 'new' graphics engine, screenshots don't make look much different from CloD at the moment so can you tell us what's changed or going to change?

Your replies indicated that you were handed over a broken product and your time has been spent repairing it. Now that you will be 'free' of CloD what do you intend to do differently?

Lastly it really is appreciated that you take time to interact with the community, if you did this more regularly I really feel there would be considerably less animosity across the forums.

Finally the way I read your reply is that BoM will be a new game with CloD maps and aircraft imported into it?

If a player has CloD installed that will be a standalone game, if a player buys BoM they get BoM with CloD incorporated into it? So the BoM won't install over Clod it will contain CloD and probably remove the old version when BoM is installed?

Thanks again for the replies, although not what I wanted to hear your interaction (in the second set of answers and some of the first!) IS appreciated.

Please interact more in future.

Cheers, MP

BTW, I think the reason so many of us are passionate about this is that we were spoiled by 1946 and we know we have touched greatness. CloD just didn't fulfill the promises we hoped for.

Good luck with BoM, is there any provisional timeline for releasing it? Maybe 2014, second quarter?
I was about to comment (as this is my first time writing on this forum), but could add nothing to the above. These were my questions exactly. Standing by for answers to these critical questions.

I think if you answer the above points, specifically and clearly, most of the animosity will be abated and faith restored.

v/r
Stel
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  #132  
Old 10-01-2012, 01:48 PM
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klem klem is offline
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Default Luthier - just to be absolutely clear....

Quote:
Quote:
Luthier, you say that many core problems will be fixed by the sequel but there will only be one more CoD patch. The fact that the sequel can be loaded over CoD means that CoD will benefit from all of those improvements. These may be net code, LODs etc which we may have to wait for.
BUT! Unique CoD issues have only one more chance. This essentially means the map and the aircraft. Everything else would seem to be 'core' although I may have missed something.
As stated previously, it’s still my hope that we’ll release a map-making SDK allowing the community to change the existing map as they see fit.
Aircraft – as I wrote previously, they won’t be abandoned with the upcoming final patch. We are carrying everything over to the sequel, and they will get the same attention as new sequel aircraft and definitely benefit from our future efforts.
Luthier,
just to be absolutely clear, because some people here will split your words if they can....

Are you saying that if I buy the sequel and load it over CoD I will be able to return to the CoD BoB map, use the sequel's FMB to build new CoD missions, use its new GUIs, use the sequel's new AI commands, in fact use all of the sequel's new core utilities and improvements, to create new CoD/BoB scenarios including off-line missions and will have the old CoD aircraft included with their FMs updated (where necessary)? In other words the CoD part of "SoW/whatever" will be brought to the same level as the sequel.
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  #133  
Old 10-01-2012, 01:49 PM
Canine Canine is offline
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Originally Posted by luthier View Post
Thank you, wonderful analogy. This is exactly how I feel.

I see no reason to be polite to people who are going out of their way to be rude to me.

The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.

The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.

I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.


This is the best statement of the year. Thank you for answering honestly and you've earned my respect back. Now, let's press forward with the next project and keep the promises and goal obtainable. Thank you and your team again for the effort. I look forward to what the future holds with this learning experience.

Now, remember this:

"The achievements of an organization are the results of the combined effort of each individual."
Vince Lombardi

have a great day

K9
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  #134  
Old 10-01-2012, 01:50 PM
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fruitbat fruitbat is offline
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Originally Posted by klem View Post
Luthier,
just to be absolutely clear, because some people here will split your words if they can....

Are you saying that if I buy the sequel and load it over CoD I will be able to return to the CoD BoB map, use the sequel's FMB to build new CoD missions, use its new GUIs, use the sequel's new AI commands, in fact use all of the sequel's new core utilities and improvements, to create new CoD/BoB scenarios including off-line missions and will have the old CoD aircraft included with their FMs updated (where necessary)? In other words the CoD part of "SoW/whatever" will be brought to the same level as the sequel.

I took it as him saying that you won't install it over the top, it wil be a separate game, but will have this content in as well as the BoM stuff.
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  #135  
Old 10-01-2012, 02:48 PM
planespotter planespotter is offline
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I developed real sympathy for mr shevchenko from his answers. he comes over like a real person and i feel i understand better why he has such a relationship with fans of the franchise, i really do.

but as usual it is answers like this which make you lose sympathy because of arrogance and because they are just simple incorrect:

***

Quote:
1. What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market?

Are you saying there is a sim out there today that has clouds of better quality at greater volume, and offering better performance? I.e. matches all three criteria, quality, volume, and FPS?

Because I know there isn’t.

****

Isn't? I must be playing games that don't exist then? Rise of Flight, Battle of Britain II even, War Thunder, Wings of Prey . . . all of these have great clouds in quality, and volume and high fps.

Understanding the competition and recognising they have strengths, is a basic first business skill Mr Shevchenko

and PS, you have the same blind spot about dogfighting AI.

Last edited by planespotter; 10-01-2012 at 02:55 PM.
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  #136  
Old 10-01-2012, 03:10 PM
notafinger! notafinger! is offline
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Originally Posted by fruitbat View Post
I took it as him saying that you won't install it over the top, it wil be a separate game, but will have this content in as well as the BoM stuff.
My understanding as well. Sequel will include CloD planes & maps.
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  #137  
Old 10-01-2012, 03:17 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by planespotter View Post
I developed real sympathy for mr shevchenko from his answers. he comes over like a real person and i feel i understand better why he has such a relationship with fans of the franchise, i really do.

but as usual it is answers like this which make you lose sympathy because of arrogance and because they are just simple incorrect:

***

Quote:
1. What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market?

Are you saying there is a sim out there today that has clouds of better quality at greater volume, and offering better performance? I.e. matches all three criteria, quality, volume, and FPS?

Because I know there isn’t.

****

Isn't? I must be playing games that don't exist then? Rise of Flight, Battle of Britain II even, War Thunder, Wings of Prey . . . all of these have great clouds in quality, and volume and high fps.

Understanding the competition and recognising they have strengths, is a basic first business skill Mr Shevchenko

and PS, you have the same blind spot about dogfighting AI.
Agreed... So I expect the next game to have better clouds than this

http://riseofflight.com/SharedResour...12_03_23/4.htm
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  #138  
Old 10-01-2012, 03:30 PM
BH_woodstock BH_woodstock is offline
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Originally Posted by Mysticpuma View Post
Quote:
4. Could you tell us how you test your alpha/beta patches before release, many of them have broken has much as they have fixed and your customers are left scratching their heads wondering how you could of missed some of the most obvious bugs, such as the hurricane not starting. Also could you tell me what online servers you or your employees use to test the game.


Ooh somebody’s real grouchy.

(and somebody has no answer for a real question? Why be so bloody disrespectful? It's a real issue and a bug. Your attitude stinks with that answer)


Quote:
2. Have you had serious problems re-writing the various code routines?

As clearly shown by some of our beta patches in the past, no, of course not, why would you ever think that?

(Have you seen this thread? : http://forum.1cpublishing.eu/showthread.php?t=34623

and this one:

http://forum.1cpublishing.eu/showthread.php?t=34626

and this one:

http://forum.1cpublishing.eu/showthread.php?t=34643

Just asking)



Quote:
Are you ever going to fix the severe particle effects fps issues without resorting to making the effect look like it was made with lego?


(blows a raspberry).

(Pathetic answer. Maybe you should go back to posting a music video again? Seriously this is so childish I think you think this community is a joke?)


Quote:
1. What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market?

Are you saying there is a sim out there today that has clouds of better quality at greater volume, and offering better performance? I.e. matches all three criteria, quality, volume, and FPS?
Because I know there isn’t.

(Actually, there is one that is substantially better at depicting clouds in volume, density, altitude and realism!

http://forum.1cpublishing.eu/showthread.php?t=34239 )



Quote:
Precisely how many separate projects does Maddox Games intend to work on at one time? Is the rumoured MMO to be developed by MG also?

I cannot talk about the sequel until the official announcement, sorry.
Do want to add however that the occasional rumors that pop up around here simply mystify me. Why would anyone go through the trouble of doing all that? Lame and so very very creepy.

(Because we never hear anything from you?)


Quote:
1. Will dev fix the pop up trees and buildings or provide greater view distance for people with high end cards?
2. Why do you have pop up buildings and not fade in.
People in bombers can't fly higher than 3'000m because targets pop up seconds before they must drop bombs.

We are aware of the issue, especially in relation to bombers.

(and you are doing what about it??????????)


Quote:
If your team cannot fix this first game, and give us what was originally promised/expected, what is there to show us that the new game will be any better, and worth our support, dedication, and more importantly, our money?

Don’t give us your money on day 1.

(Agreed.)
+1000%
Luthier your answers to our questions suck.blowing a rasberry at a real question is childish and shows you have no respect for this community.Most of your answers were really ignorant.maybe that is why your sound guy left.

how can you soar with eagles when you work with turkeys?



Last edited by BH_woodstock; 10-01-2012 at 03:50 PM.
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  #139  
Old 10-01-2012, 03:33 PM
Fjordmonkey Fjordmonkey is offline
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Originally Posted by BH_woodstock View Post
+1000%
Luthier your answers to our questions suck.blowing a rasberry at a real question is childish and shows you have no respect for this community.Most of your answers were really ignorant.maybe that is why your sound guy left.

how can you soar with eagles when you work with turkeys?
you give turkeys a bad name.

you should probably resign and give the task to someone more capable for the job because you sir have failed with your last reply.you cannot get respect with an attitude like that.And respect is ONE thing this community relies on.epic fail for you.
I'd daresay that the respect of the community has for him has gotten at least a tiny notch higher because of his answers. Yes, some of them are probably rude for some, but be that as it may: Most if not all of them were honest.

Which, quite frankly, is the ONLY reason as to why I'll consider picking up BoM. Honest, straight answers.
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  #140  
Old 10-01-2012, 03:42 PM
Continu0 Continu0 is offline
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Thanks for the re-answering, now that misunderstandings are cleaned up, there is one last question I would like to have answered:

Will Missions, Campaigns and stuff that were made for CloD be compatible with BoM? This concerns me because I own Desastersoft-add-ons, which I would like to use with BoM as well...

Thank you, your answers are appreciated! I am looking forward to the sequel.
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