Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #911  
Old 09-27-2012, 01:39 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by [URU]BlackFox View Post
To both: I just made a suggestion. With all due respect, considering it or not falls entirely within Team Daidalos.

I'm not going to defend my points, nor going to start a discussion about it. I perfectly understand your comments about the idea, and I know that you don't mean bad, but it seems you are making it just too relevant. Please note that I didn't try at any point to make some sort of demand out of it, and I apologize if I made it sound like that (I'm from Uruguay, so you'll have to excuse my English).

I trust TD has a traced route, and will only pay attention to crazy stuff like mine if it doesn't strive too much from what's already planned.
I think it's a good suggestion BlackFox. There essentially is no AI for the ships right now beyond their guns and waypoint following. I suspect this would be a much larger undertaking... nothing exists at present so it'd have to be all new. I think it'd have to include things like avoiding other ships as right now the ships will run straight into each other if you set the waypoints.

AI and code development would be done by people with different skillsets than building ships fortunately so we could have cake and eat it too. But I think in both cases the outlay of time is significant which is why we aren't seeing a ton of new ships for example.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #912  
Old 09-27-2012, 12:51 PM
Fighterace Fighterace is offline
Approved Member
 
Join Date: Mar 2011
Posts: 269
Default

Any late war British fighters....

Spitfire XIV & XVI
Gloster Meteor
Spiteful
Tempest II
Typhoons
Late mark Mosquitos
Reply With Quote
  #913  
Old 09-27-2012, 03:56 PM
fruitbat's Avatar
fruitbat fruitbat is offline
Approved Member
 
Join Date: Jan 2010
Location: S E England
Posts: 1,065
Default

Quote:
Originally Posted by Fighterace View Post
Any late war British fighters....

Spitfire XIV & XVI
Gloster Meteor
Spiteful
Tempest II
Typhoons
Late mark Mosquitos
Tempest II is post war, fyi, didn't quite make it into service in WWII

Last edited by fruitbat; 09-27-2012 at 04:20 PM.
Reply With Quote
  #914  
Old 09-27-2012, 06:07 PM
SPAD-1949 SPAD-1949 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 124
Default

Sirens off after Start, ecxept another wave of enemy ac is incoming when you land.
Its annoying to come home after a cleansweep and the sirens are still buzzing.
Reply With Quote
  #915  
Old 09-27-2012, 09:29 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by fruitbat View Post
Tempest II is post war, fyi, didn't quite make it into service in WWII
The Tempest II was in limited production in 1944, and would have been used against Japan had the war continued.

In a hypothetical IL2: Operation Downfall/Japan 1946 add-on I'd want it along with the F7F, F8F, P-47N, P-51H, Kikka, A7M Reppu, etc.
Reply With Quote
  #916  
Old 09-27-2012, 10:35 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by Pursuivant View Post
The Tempest II was in limited production in 1944, and would have been used against Japan had the war continued.

In a hypothetical IL2: Operation Downfall/Japan 1946 add-on I'd want it along with the F7F, F8F, P-47N, P-51H, Kikka, A7M Reppu, etc.
Oh that would be fun wouldn't it? I remember playing the Aces of the Pacific: 1946 expansion pack back in the day. Maybe 1992? It was great to have that what-if setup.

I still want too many historical aircraft before that, but it would be cool!
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #917  
Old 09-27-2012, 11:23 PM
Ala13_Kokakolo Ala13_Kokakolo is offline
Approved Member
 
Join Date: Apr 2008
Posts: 83
Default

Would be possible in the next update to do the follow:

1. Model frozen carburator (right now, winter map, radiator fully open, descending from 6000 meters i manage to drop oil temperature below zero with not a single complaint from my engine)

2. Asign axis to radiator (and independent to engine as well when necessary)

3. Diferencial brakes in planes which had them (like b17)

5. More stages in the compressor for planes like b17 or p47 (or if possible the possibility to link them to an axis)

6. Mixture slightly more complex ( I am not asking for full realism, I know it will be impossible to model every plane accurately, but flying russian planes over 4000 metres it does not matter if you choose 80%, 60%, 40%, no difference whatsoever)

7. If a plane got hit and black smoke are coming out from the engine will be possible to accelerate the temperature increase and engine damage in the p39 and possible the spitfire? or is it realistic the go and go and go...

8. Hidraulic presure damage modeled? (gear drop when hit at certain spot)

9. Bullets ricochet from impact.

That's all for now. Thanks for reading!
Reply With Quote
  #918  
Old 09-27-2012, 11:53 PM
Zorin Zorin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 573
Default

Will TD introduce fuel limitations due to loadout selection? The Ar234 for example could only load 2,6t of fuel instead of 3,1t when it carried 3xSC500. This carries over to pretty much every plane in game and would certainly add to realism.
Reply With Quote
  #919  
Old 09-28-2012, 12:35 AM
1984 1984 is offline
Approved Member
 
Join Date: May 2011
Posts: 152
Default

Quote:
Originally Posted by IceFire View Post
I think both versions of the cannon were fitted at one time or another. I think the NS-37 was fitted at one point during the prototype stages which is why it was included (and the game codes for that cannon already exist).
in fact tested only n-37 + 2xb20 (prototype of yak-9ut) and ns-23 + 2xb20 (in serie), "bible for yak-fans" (i mean, А.Т.Степанец, it's our reality without any big modern reseaches in archives) talking us about only n-37...

other sources and info from old game, mainly, repeat or very, very questionable... or just wrong...

plus, just logic - new weapon (ns-23 and b-20)... and old , heavy ns-37? what for?


Quote:
Please double check but I don't think the N-37 was available until 1946?
of course, start of serial production in 47, but here question about correctness for prototype of yak-9ut in game...

or n-37, or nothing (n-37 was "ready" and tested in 44-45, so, why not?)...

plus, we must remember what WW2 end in september 1945 (Japan crushed by great USSR-blitzkrieg etc), so, all questions about perfomances, weapons etc must be looked from this position too...


well, some info about n-37 (more, in something like "Пушки для боевых самолетов, Автор: А.Э. Нудельман") - В апреле 1944 г. был изготовлен первый экземпляр пушки Н-37, а в августе 1944 г. были завершены наземные государственные испытания патрона и пушки. Первые летные испытания проводились на Як-9Т и Як-9УТ в марте 1945 г. Пушка была установлена в моторе. В дальнейшем летные испытания проводились на МиГ-9.


some info about first aut'45-tests of yak-9 with vk-107a (it's yak-9u, "эталон 1945г.") with 2xb-20 + b-20 (b-20 can be changed to ns-23, n-37)...

and -
Quote:
23 марта 1947 г. в НИИ ВВС на контрольные испытания поступил в третий раз самолет Як-9П N01-04, на котором были произведены следующие изменения: ... вместо мотор-пушки ШВАК с боезапасом 120 снарядов предусмотрена возможность установки одной из четырех мотор-пушек: Б-20М, НС-23, Н-37, Н-45 с боезапасом соответственно 115, 75, 28 и 25 снарядов (пушки Н-37 и Н-45 в то время были еще опытными).
and other words about n-37 in yak-9p tests after end of war...

Quote:
N-45 was another optional armament addition but I also think that was post war as well. I'm not sure about that.
b-20 and n-45 only "what if", of course... and, maybe, mainly for yak-9p vk-107a...


Quote:
The focus in my mind was definitely on aircraft and armament types that exists during the war and saw use.
agree, but sometimes, "easy" (i mean, historically correct + easy to do for game, by ingame tools too) things may be include, why not?


Quote:
I didn't realize you were talking about the earlier Yak-9P. Is it based on the early Yak-9U prototype with VK-105PF? Didn't some of these early Yak-9U's make the front line? That may be the type that could be done rather than the P model?
first yak-9p was yak-9 (yak-9 1942 in game) with vk-105pf and second shvak instead UBS (1 shvak with 120-140 rounds + second shvak with 165 rounds), he was tested in spring of 43 and was recommended for production...

and...

about name yak-9p for yak-9p with vk-105pf -
Quote:
Як-9П (пушечный) с двигателем М-105ПФ...
about name yak-9p for yak-9p with vk-107a -
Quote:
Як-9П ВК-107А... Буква "П" в обозначении самолета не несет смысловой нагрузки, а является заводским обозначением очередной модификации, подобно Як-9Л (Як-9Б), Як-9К) (Як-9ДД), что часто практиковалось на заводе N153. В ряде случаев присвоение наименований производилась постановлением ГКО.
Quote:
I understand the interest in the unique armament configuration. What visual external differences existed to fit the second ShVAK? Any pictures? I'm curious if nothing else.
how say to us all sources - little external differences (some differences of gun port for shvak, and maybe without armor glass because it was prototype or because no armor glasses at the moment), similar perfomance (only little unstability on low speed when firing and +10-15 kg of weight to mass)...

well, you can read all this self anytime (1 photo here) - here or here...
Reply With Quote
  #920  
Old 09-28-2012, 05:01 AM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

While I like the new AI I still have a huge beef with them.. I am so sick and tired of being in a 4 on 4 QM and having all the enemy attacking me at once and every time I tell the AI to attack they say "Roger I got you covered.." and they just fly around.. There is no reason why I should have 3-4 AI on me when I am in a flight of 4 set to Ace.. It drives me nuts.. that is one thing that really needs to be fixed.. Yes the AI is more challenging but the friendly AI needs to be brought up to speed.. either they are trying to go aftr your target.. or they are flying wing for the guy shooting you down.. now in a 1 vs two.. when you are on them.. they are great.. very challenging.. almost like a live opponent.. but those friendlies... ARRGGHHH!!!!!! Put the lot of them before a firing squad.. Every now and then when the conditions are right.. and I have no idea what they are .. they will actually cover me.. but it is very inconsistent..

Last edited by Bearcat; 09-28-2012 at 05:04 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:00 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.