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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 08-06-2012, 05:16 PM
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FFCW_Urizen FFCW_Urizen is offline
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In SP i can turn up most of my Settings and fly a comparable Sortie without no Problems at all. MP however would be next to impossible to fly at those settings, independent on side chosen. I suspect the problem lies in the way the server is setup. Remember, it is not a dedicated server, but more comparable to a listen server. Who knows ( Serveradmins step forward pls and enlighten me ) what unnecessary files the server has to load, which in return has an impact on performance.
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  #102  
Old 08-06-2012, 06:47 PM
bolox bolox is offline
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Originally Posted by von Brühl View Post
I wonder if it's something specific to their mission, I've flown 12 (109s) vs 36 (18 Spit/Hurris + 6 wellies 12 blennies) with no appreciable drop, single player self created mission with no triggers/radar etc.
Don't think so- I've been doing alot of testing with offline missions, and the number of twin engined planes seems to be a big factor, particularly from 1.06 onwards. In 1.05 it was possible to have formations of around 50 bombers and approach without too much of an fps drop, since 1.06 I've had to revise that number to around 20- add in proximity of enemy EA and fps hits the floor,
Tried empty loadouts on bombers, changing AI visibility/awareness settings, very low visual settings and this behaviour still remains. I can run missions with 160 109's/spits without getting the same fps loss.

That's my experience anyway
  #103  
Old 08-06-2012, 07:05 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by III/JG53_Don View Post
hm are you sure abouth that? I always set the outside ring as the heading selector and used the plane icon as my current heading indicator which always worked in CloD in all german planes perfectly fine, because the little plane SHOWS my actual heading in game whereas the outside ring dont rotate at all as long as you dont press the "course setter increase/decrease" buttons. I mean this makes just totally sense that the little plane icon illustrates your planes ACTUAL heading.... and NOT your desired heading. The desired heading is illustrated by the 12:00 position because this is the heading you want your plane icon (which is basically your plane) moving in to
FACT is atm in CloD: As soon as you press "course setter increase/decrease" you rotate the little plane-indicator as well as the whole outside ring which turns as well in the same direction. EVERY other german plane works right now totally fine in this aspect except for the He-111P.

I am in game right now with the He-111H and if I turn my aircraft, the little plane shows my actual heading whereas the outside ring stays at North 12:00. If I press "course setter increase" the outside ring rotates to the right together with the little plane with my actual heading. This works the exact way in the Ju-87, Ju-88 and Bf-110. When this little plane points to W, i fly West, to E, i fly East and everything inbetween. Once again the outside ring stands perfectly still

The He-111P on the other hand is exactly reversed regarding this plane indicator. I fly East, the plane indicator points to W, i fly West, the plane indicator points to East, i fly Northwest (315°), the little plane points to 45°NE. The mouse overlay on the other hand shows the right heading all the time (look at my screenshot i posted before: the mouse overlay says 321° which were right, but the little plane icon points to NE)
I can confirm the reversed behaviour of the repeater compass in the 111P. The rest, well, it's the first i've heard of it
I always use the plane icon as a heading selector and the 12:00 position as my current heading when navigating manually, when climbing on course autopilot, when on the bomb run with R22 autopilot, etc.

The repeater compass has no effect on the AP, but since the gyro tends to drift and need frequent adjustment i just read my headings and waypoint bearings off of the repeater compass with the method i described above, then command the AP to turn until the repeater compass shows i'm pointing at my selected heading.
  #104  
Old 08-06-2012, 09:41 PM
weasel230 weasel230 is offline
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hi its me again,

iinstalled a new version on a120 gb ssd with the actual betapatch and it stutters as always and it minimizes itself to the taskbar after the loading screen disappears.. same system as before + 2 120gb ssds+ 7970 16gb 1600 fx 8150 +g940 win 7 x64 pro


so long weasel230
  #105  
Old 08-06-2012, 10:31 PM
IvanK IvanK is offline
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III/JG53_Don is correct

Actual German Patin compass operation is as follows:

Aircraft symbol should always indicate aircraft heading read from the nose of the aircraft symbol against the verge ring .... regardless of the verge rings orientation.

It was designed to allow a quick heading reading and an easy method to preselect a desired heading. To fly a Desired heading the pilot rotates the verge ring to the 12'Oclock position (The aircraft symbol will also rotate during this operation as its nose will still be indicating the current heading against its value on the moving verge ring). Once the Desired heading is set by placing its verge ring value at the 12 O'clock position the pilot simply turns to put the aircraft symbol on the nose ... therefore on the Desired heading. So if the desired heading is set a quick glance to see the aircraft symbol is up is all that is required to confirm the correct heading is being flown ... no real need to read exact numerical values.

This is how it works on all types except the HE IIIP2. The HEIIIP2 is bugged all other types show correct operation in CLOD

Also See the operation in IL2 1946 Ver 4.11 this is correct as well.

Last edited by IvanK; 08-07-2012 at 12:09 AM.
  #106  
Old 08-06-2012, 11:16 PM
von Brühl von Brühl is offline
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Quote:
Originally Posted by bolox View Post
Don't think so- I've been doing alot of testing with offline missions, and the number of twin engined planes seems to be a big factor, particularly from 1.06 onwards. In 1.05 it was possible to have formations of around 50 bombers and approach without too much of an fps drop, since 1.06 I've had to revise that number to around 20- add in proximity of enemy EA and fps hits the floor,
Tried empty loadouts on bombers, changing AI visibility/awareness settings, very low visual settings and this behaviour still remains. I can run missions with 160 109's/spits without getting the same fps loss.

That's my experience anyway
I can test this, original mission I had built for a campaign had 96 bombers total. It ran ok at the time, until the bombs started dropping. That was before the E-4 was implemented, and haven't run it since.

Current mission does run quite well with roughly 50 planes in the air, but like I said, it doesn't have the full complement of triggers/script running behind the scenes either.
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  #107  
Old 08-07-2012, 11:17 AM
senseispcc senseispcc is offline
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.
I was flying in the back of a Tiger Moth and lines appears in front of me that where not supposed to be there coming from the exterior going to the interior but see this picture;


  #108  
Old 08-07-2012, 11:53 AM
Krt_Bong Krt_Bong is offline
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Originally Posted by louisv View Post
Not that I know of...

You should clear everything, including cache, and re-install.
I'm doing that now, should anyway I haven't done a fresh install since I got it so it can't hurt.
  #109  
Old 08-07-2012, 12:45 PM
Krt_Bong Krt_Bong is offline
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Well< I did a reinstall, hmm still have the same problem - take any (single engine) plane get it flying as trimmed out as in game controls allow, let go of stick - Rolls right - Adjust to level flight with stick then let go and slowly add left rudder till full travel, still rolls right. Now here is the kicker, slowly add right rudder to full travel - it rolls left !?? No other flight sim does this and I have a bunch, cant be the stick every test I have says it centers fine, someone else has to have this problem or maybe they assume it's torque?

I should add that this doesn't seem to be a problem in the Moth or the right rudder left roll in the Hurri but it is well pronounced in the Spit , G-50 and 109 please check this out it's making me crazy.

Last edited by Krt_Bong; 08-07-2012 at 12:57 PM.
  #110  
Old 08-07-2012, 02:52 PM
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klem klem is offline
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Quote:
Originally Posted by Krt_Bong View Post
Well< I did a reinstall, hmm still have the same problem - take any (single engine) plane get it flying as trimmed out as in game controls allow, let go of stick - Rolls right - Adjust to level flight with stick then let go and slowly add left rudder till full travel, still rolls right. Now here is the kicker, slowly add right rudder to full travel - it rolls left !?? No other flight sim does this and I have a bunch, cant be the stick every test I have says it centers fine, someone else has to have this problem or maybe they assume it's torque?

I should add that this doesn't seem to be a problem in the Moth or the right rudder left roll in the Hurri but it is well pronounced in the Spit , G-50 and 109 please check this out it's making me crazy.
If you are having to hold the stick to get trimmed out you are not trimmed out. You may still be fighting the torque with the stick.

Adding left rudder and still getting right roll may mean the torque causing the roll is overcoming the dihedral effect on left rudder.

Can't explain the right rudder left roll though

Have you tried reducing power and rpm to see if will trim? The Hurricane MkI needs (needed, I haven't rechecked it) about 2200rpm and boost about +1. Something like that anyway.
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