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#751
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Actually, historically, a U.S. pilot flying a demonstrator model of the CW-21 for the Chinese got a Japanese bomber. While you'd have to substitute the Ki-27 for the Br.20, it would make an interesting scenario. For the KNIL, course, unlike doomed Dutch pilots, players can refly missions where they're vastly outnumbered. If players are willing to use unlimited ammo, such missions might actually be survivable. Also, there's no rule that missions can't be fine-tuned to even the odds. Another possibility is to put the CW-21 in a position where it can really shine. Set up a scenario where Zeroes bounce a flight of hapless Buffalos and the Demons come to the rescue from superior altitude once the Zeroes are fully engaged. |
#752
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My apologies if this has already been requested but I feel it would be nice if we could specify the number of passes an ai aircraft would make over a ground attack target, i.e. an airfield.
This could also be useful for ai attacks on bombers, then you could program them to do 'hit and run' attacks. Thanks again for all your good work TD! ![]() Last edited by Sillius_Sodus; 08-07-2012 at 03:47 PM. |
#753
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#754
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#755
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The number of passes but also the type of attack (i.e. dive bombing, level bombing, strafe/wheel of death, etc.).
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Find my missions and much more at Mission4Today.com |
#756
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AB250 and SD250 loadouts for the me262A2. Their usual loadout against allied ground forces in the ETO.
Last edited by Sapper; 08-17-2012 at 09:41 AM. |
#757
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Have an option for a limited F6 (external lock) function, one that will lock on to enemies only in the front of the player's wing-line, or maybe only the front 270 degrees. This will allow bandits to sneak in on the player's six, while the player can still track the planes in front of him that he likely saw already.
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#758
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This would be very useful. It would also be useful if there was the option for your point of view to immediately snap back to forward view (or whatever) as soon as padlocked targets are no longer visible. I've nearly had heart attacks when I've been making attack run against a padlocked ground target and my point of view follows the target as it passes under my wings and behind me, when I really want my point of view to be forward as I pull out of my dive and maneuver to avoid flak. |
#759
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I've been playing with Asura's Dgen mod lately and it rocks, much better than stock. The beauty of it is that I can add mod planes to the campaigns I already have and Asura is busy adding more maps for the next version. From experimenting myself I have learned that creating Dgen campaigns is a very time-consuming and tedious process. It's understandable that not many people are willing to put in the effort that it takes to complete them. I would love to see full use made of the new aircraft (And the old ones that have never had been available in Dgen) and features (Beacons, new loadouts, etc) as a part of official updates. It always puzzled me why this never happened when 1C was releasing things like the Aces Expansion Pack, and the Pe-2 stuff. After Pacific Fighters they just dumped new planes in the game, maybe with a static campaign, and then left it up to the player to make stuff which is far beyond what most people are capable of or just not prepared to do. Some kind of user configurable UI tool for Dgen like DCG with pre-made maps and all aircraft/features available would be an awesome addition because quick missions, single missions and linear campaigns just don't cut it for me. It would be a huge effort to get all of that completed but the demand is there for it and I think there are a fair few people who would put in their time to make it happen. (I know I would). |
#760
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The reason why the old DGen is static and grossly outdated is that it was never a Maddox Games program but an external one. And said developer disappeared years ago, taking the source code with him. As such there is simply no way to work with the old DGen anymore, at least not without jumping through too many hoops to justify the effort. This is also why Asura is writing a new DGen, the old one didn't offer enough flexibility and possibilities, not to mention that adding planes and maps was a chore.
Expecting TD to do any DGen work is therefor simply unrealistic. Support for Asura, yes that's being done, but anything beyond is simply not possible. |
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