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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 05-07-2012, 12:36 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by Ailantd View Post
Yes I know, they also said they have found only 0.8 CTD day.
A lot of people have over 144 CTD day.
So help them out. Send crash dumps. If they cant get them, they cant fix them!
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  #12  
Old 05-07-2012, 12:46 PM
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Ailantd Ailantd is offline
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Yes, I know.
Don´t take me wrong, I still have hope, less hope, but hope. As other people have already said... there is no other WWII sim out there that can compares with CLOD after all. And with a dying genre like this, we have to support this whatever the situation.
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  #13  
Old 05-07-2012, 12:51 PM
DroopSnoot DroopSnoot is offline
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I dont think they can fix the game anymore imo, If they could they would have done it by now. They are trying to fix someone elses code, thats no easy feat and some might say impossible.

As far as dump logs/crash logs go, ive been sending them since they first asked us to back at release, if they had looked at them maybe it would have helped.
Have a look for the thread from last year (if it hasnt been deleted as it was quite some time ago) were loads of people posted their crash logs, see how many were picked up.

Last edited by DroopSnoot; 05-07-2012 at 12:53 PM.
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  #14  
Old 05-07-2012, 01:05 PM
Ataros Ataros is offline
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Originally Posted by DroopSnoot View Post

As far as dump logs/crash logs go, ive been sending them since they first asked us to back at release, if they had looked at them maybe it would have helped.
Have a look for the thread from last year (if it hasnt been deleted as it was quite some time ago) were loads of people posted their crash logs, see how many were picked up.
Maybe it did not make sense to study dumps from the old engine if they started a 20-50% rewrite of the engine anyway? Or maybe those crash-dumps were the reason they started the rewrite.

Now when most of rewrite is over and the new graphics guy studied the engine a bit things can change quicker. At least this is what the devs want and working on.
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  #15  
Old 05-07-2012, 01:07 PM
DroopSnoot DroopSnoot is offline
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Originally Posted by Ataros View Post
Maybe it did not make sense to study dumps from the old engine if they started a 20-50% rewrite of the engine anyway? Or maybe those crash-dumps were the reason they started the rewrite.
True. That could be the possiblity.
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  #16  
Old 05-07-2012, 01:39 PM
adonys adonys is offline
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now guys.. really.. had this patch left you the impression that it was in an "almost ready to release" state for a few weeks?!!

because for me, those words are simply lies, considering the state of the patch.

I'm sorry, but this is the hard truth, which actually hurts more than the state of the patch itself. because it means there's no trust to be put anymore in the words of the developers
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  #17  
Old 05-07-2012, 01:46 PM
Ataros Ataros is offline
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Originally Posted by adonys View Post
now guys.. really.. had this patch left you the impression that it was in an "almost ready to release" state for a few weeks?!!

because for me, those words are simply lies, considering the state of the patch.
Depends only how much further from release it was 5-6 months ago. Thus, can not be a lie. We can not know in which nightmare state the previous developer who was fired left the engine.
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  #18  
Old 05-07-2012, 02:20 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by adonys View Post
now guys.. really.. had this patch left you the impression that it was in an "almost ready to release" state for a few weeks?!!

because for me, those words are simply lies, considering the state of the patch.

I'm sorry, but this is the hard truth, which actually hurts more than the state of the patch itself. because it means there's no trust to be put anymore in the words of the developers
If they truly on have 22 guys in their development team, lets assume these guys have similar computers, running similar set ups, then yes, perhaps they got the patch running to where it ran very well on their set up, but someone else out their with a different setup is having more trouble.

Hence you have this Alpha to try and collect more data from a greater variety of setups which will enable them to better track down issues.

Send in your data!
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  #19  
Old 05-07-2012, 02:34 PM
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JG5_emil JG5_emil is offline
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Originally Posted by adonys View Post
now guys.. really.. had this patch left you the impression that it was in an "almost ready to release" state for a few weeks?!!

because for me, those words are simply lies, considering the state of the patch.

I'm sorry, but this is the hard truth, which actually hurts more than the state of the patch itself. because it means there's no trust to be put anymore in the words of the developers
Hi Adonys

We were all moaning like mad for it to be released and there was even a vote to release it is what ever state it was in so we could test it. We got what we asked for.

While they work on the issues they know about they will now also be getting plenty of bug reports and crashlogs etc so hopefully this should help them.

Of course we are frustrated but like the Op and Carguy I do feel for them. They aren't the kind of people to release some rubbish and not care and I do believe that they must be feeling the pain more than any of us. Like Carguy said sure we spend some money (call it wasted money if you like) but those guys are spending every single day in front of a computer trying to sort this Sim out and it must be soul destroying.

No about of moaning on our part is going to moving things along and I am just as frustrated as the next guy but we've just got to hang on in there or move on.

Here's looking forward to the next patch
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  #20  
Old 05-07-2012, 02:36 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by SG1_Lud View Post
Hi Majo:


I believe that it was a very difficult decision for them, to release this alpha-beta testing version or not. I imagine that the team was divided regarding that, but finally they decide to release.

The community was putting a lot of pressure, because is too long since the last patch, and because of the CTD online.

There was a poll about if it was preferred by us to wait until everything was perfect, or release it in whatever the current state was, to HELP with the testing process.

So finally they released, put a big warning, this is ALPHA DX-10, and asked us for help.

The results are what we know, and in line with what we could expect, seeing the results of the poll I mention before: a good part of the community took it as the patch they were expecting and a good part of the community took it as a testing release, and began to do correct tests (correct installs, methodic tests, hardware wise, in short, people who knows how to test, which it is not easy).


So I can understand that for a good amount of people, the patch is dissapointing, specially when they start to see unfinished things, graphics errors and so on. Many of them are surely very easy to fix ( I've seen so far z-offsets errors, alpha-channel errors, and some new CTD which could be related to normal and easily fixable code errors).

But I think they know what they are doing, and we must be patient. it's only a few days since they released this version.

I remember clearly, short after the NA release, we were in the exact same situation, and then they came with a patch that impressed nearly 100% af all of us, that was when we got the new amazing sounds and lot of new features. Please check back in time and see the reactions of the community in that patch (sorry I dont remember the exact version number). Then the infamous online CTD appeared, spoiling all this amazing job.

I only hope that Luthier and team can read correctly the forum reactions, and permit us to continue testing small new releases fixing this and that, and dont get blinded by the reactions of those who want to play now (understandable) and dont want to lose time testing. To this ones, please be patient, let the rest of us do the job of testing the game, so it can be fixed for all.

This method has worked in the past (again, see history around september 2011 and afterwards) and I am sure it will work again, and we will have a new milestone regarding stable releases.

Lud.
This.

Putting in the work is voluntary. But for those that don't want to do it, they should at least let the rest of us do. They stand to gain from this just as much as we do. Otherwise, if they keep sabotaging everything they'll have nobody else to blame for their unfixed sim.

Do you want to help? Apply the patch, fly and send in your data and bug observations.

You don't want to help? Sit back, have a beer and let the others do the job, but keep quiet and don't distract the people who are doing you a favor by being unpaid volunteers to fix the game you bought.

Pretty simple really
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