Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 04-14-2012, 08:21 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by kendo65 View Post
Thanks Addman and JG27.Farber, I fired up the fmb last night and I can confirm that these tweaks work.

Had a lot of fun actually with 2 reworked quick missions with extra aircraft and tweaked AI. There really is a lot of variation available in AI pilot behaviour - I can see why Luthier could make that statement about them liking what is there already. (In the long-term they do need to address the issue of higher settings on the Advanced Flying slider causing the wild F16 rolls, but for now this works, and allows some of the quality underneath to come through)

It's a little infuriating though to wait for more than a year before finding a very simple answer to one of the things that was really putting me off the game. Highlights the poor (appalling?) state of documentation atm.

I would encourage anyone who is interested to check out the links and info in this thread and get familiar with the fmb. I had done a lot of my own missions in old il-2 so it was fairly easy.

Thanks again.

It's proving a good week for the game - the new nVidia beta has helped, this tweak sorts another issue and soon the patch...oh yes!


I strongly agree...thanks for the tips guys on the AI settings, its like a whole new game now for off-line.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #22  
Old 04-14-2012, 08:26 AM
Allons! Allons! is offline
Approved Member
 
Join Date: Jan 2011
Location: Germany
Posts: 196
Default

Then, couldnt somebody fix the quick missions and post them to the devs to include them into the next patch? Quick missions will be very important as everybody new to the sim will first try out the quick missions and then will be disappointed.. I lost a year or so on IL2 classic uninstalling it over and over because i hated the QM and didnt know about its online possibilities..

Greetz, Allons!
Reply With Quote
  #23  
Old 04-14-2012, 09:24 AM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

The devs could fix them themselves in about 5 minutes....! Hopefully they will.

(that is they could fix them by tweaking the Advanced Flying settings downwards in 5 mins. Long-term (or even in the patch) I hope (and expect, no make that DEMAND!) that they re-do the high-setting Advanced Flying AI itself to stop the crazy rolling. Then we can all use it as intended)

Also, with the redone GUI coming in BOM I expect the Quick Mission interface will be much improved. Something like a tweaked version of il-2 QMB would be nice(r).
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals

Last edited by kendo65; 04-14-2012 at 09:55 AM.
Reply With Quote
  #24  
Old 04-14-2012, 11:53 AM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by kendo65 View Post
Thanks Addman and 5./JG27.Farber, I fired up the fmb last night and I can confirm that these tweaks work.

It's a little infuriating though to wait for more than a year before finding a very simple answer to one of the things that was really putting me off the game. Highlights the poor (appalling?) state of documentation atm.
Yes there are allot of things we deem "broken" or wrong with the game but are actually not but seem so due to the poor explination of even simple things in this sim.

Glad I could help.

S!
Reply With Quote
  #25  
Old 04-14-2012, 12:09 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by kendo65 View Post
The devs could fix them themselves in about 5 minutes....! Hopefully they will.

(that is they could fix them by tweaking the Advanced Flying settings downwards in 5 mins. Long-term (or even in the patch) I hope (and expect, no make that DEMAND!) that they re-do the high-setting Advanced Flying AI itself to stop the crazy rolling. Then we can all use it as intended)

Also, with the redone GUI coming in BOM I expect the Quick Mission interface will be much improved. Something like a tweaked version of il-2 QMB would be nice(r).
Please post it into the bugtracker. Otherwise it may never happen. Luthier does not read all threads here. http://www.il2bugtracker.com/projects/cod/issues
Reply With Quote
  #26  
Old 04-14-2012, 12:11 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Agree, documentation would've gone a long way preventing long and often fruitless discussions, still there'd be some people asking you to turn the pages of the manual for them and read loud to them in a David Attenborough voice how to do things.
__________________
Reply With Quote
  #27  
Old 04-14-2012, 01:13 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

Hey guys!

Just tried this out, unknowingly of how much of a difference it makes.

AI now catches you completely off guard with tracers screaming past your canopy. Very much better aiming and saving ammunition. Also the F-16 snap rolls seem less frequent with a low advanced manouver setting. That's good Actually, the game just got a fresh breath of air now
Reply With Quote
  #28  
Old 04-14-2012, 01:34 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by addman View Post
Agree, documentation would've gone a long way preventing long and often fruitless discussions, still there'd be some people asking you to turn the pages of the manual for them and read loud to them in a David Attenborough voice how to do things.


Also guys Bombers need high basic flying, very low advanced... Or they start twitching and wierd stuff. Putting their awareness to nothing might also help.
Reply With Quote
  #29  
Old 04-14-2012, 04:16 PM
Zappatime Zappatime is offline
Approved Member
 
Join Date: Oct 2009
Location: Wakefield UK
Posts: 170
Default

One of the most helpful threads in a long time, tweaked these AI skill parameters in a fmb mission and it plays more like I was originally expecting, thanks for the links to heinkill's guide. Most of the Blenhein's circus
antics are now curtailed
__________________
__________________________________________________ ________________________________
W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200
Reply With Quote
  #30  
Old 04-14-2012, 04:38 PM
Bakelit's Avatar
Bakelit Bakelit is offline
Approved Member
 
Join Date: Oct 2007
Location: GerMoney
Posts: 88
Default

Dr. Strangelove: "Of course, the whole point of a Doomsday Machine is lost, if you *keep* it a *secret*! Why didn't you tell the world, EH? "





Yeah, 1C et al why not tell the players about this feature ???

Thanks to the clever people who found out nevertheless.
__________________
Two weeks. Be sure.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:39 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.