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Mods King's Bounty: Crossworlds Mods

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  #201  
Old 03-01-2012, 01:06 PM
Krzysiek Krzysiek is offline
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Quote:
Originally Posted by Arjuna76 View Post
I've read that people got crash on different units. I had only problems with orc_saboteur but I resolved it and so I'll share the procedure.

I made a copy "orc_saboteur.atom".
Then I just copied everything from "orc_hunter.atom" to "orc_saboteur.atom" except from the model; I tried the unit and I experienced no crash, obviously .
Then I added something from the original "orc_saboteur.atom" to the new one and made other check...no crashes.
I managed to recreate the Orc Saboteur adding "posthitmaster", "posthitslave" and all 3 special attacks; I added animation for "evade" and sounds for "evade" and "telein"/"teleout".

In the end I have a fully functional Orc Saboteur, without knowing what was wrong with the original one, the 2 files are almost identical, mine being 6698 characters instead of 6722 of the original, but I've no patience to go through the files and search for differences.

Hope to be helpful for someone.
I recommend programme to comparing WinMerge, it will show differences.

Last edited by Krzysiek; 03-01-2012 at 01:17 PM.
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  #202  
Old 03-01-2012, 02:50 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Quote:
Originally Posted by Krzysiek View Post
Did you think about addition creatures from Red Sands Extreme mod (RSE) to basic version of Red Sands?
No, we will not add these creatures.
Total quality of these creatures can't satisfy my slice assessment.
I was adding new creatures more than a year. Each one has token about a month of my life. So I guess, their overall quality is nigh enough to original KATAURI creatures.

It's just hurts me, when somebody compares them and funds out equal significance beetwen mine and RSE creatures.

P.S. sory for my eng, in any case.
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  #203  
Old 03-01-2012, 04:10 PM
Krzysiek Krzysiek is offline
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Quote:
Originally Posted by zini4_tha_grunt View Post
No, we will not add these creatures.
Total quality of these creatures can't satisfy my slice assessment.
I was adding new creatures more than a year. Each one has token about a month of my life. So I guess, their overall quality is nigh enough to original KATAURI creatures.

It's just hurts me, when somebody compares them and funds out equal significance beetwen mine and RSE creatures.

P.S. sory for my eng, in any case.
I'm sorry, I didn't want to hurt you.
I didn't play in Red Sands. I read about RSE and I saw creatures screens, I liked them. Red Sands Extreme does not interest me. I wanted only to test creatures. I wanted to try them and alone to estimate.
Hard, but in the end more it doesn't mean better.
If I didn't value your work over Red Sands I would not dedicate many time without no help to translate all mod. I translate it about five months and still I didn't finish.
I apologise for my English, I hope that it will be possible to understand me.

Last edited by Krzysiek; 03-01-2012 at 04:18 PM.
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  #204  
Old 03-01-2012, 08:03 PM
zini4_tha_grunt zini4_tha_grunt is offline
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I got it.

Translating is the hardest part, i know it for sure.
But to be honest, i'm not so much posessed by this game to spend much of my time on it - i've spen already about a couple of years.
The only thing I can do - I can try to pay for translation to pro translaters, I guess.

I will find out tranlation costs and will inform all of u about my decision.
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  #205  
Old 03-02-2012, 08:04 AM
Krzysiek Krzysiek is offline
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Quote:
Originally Posted by zini4_tha_grunt View Post
I got it.

Translating is the hardest part, i know it for sure.
But to be honest, i'm not so much posessed by this game to spend much of my time on it - i've spen already about a couple of years.
The only thing I can do - I can try to pay for translation to pro translaters, I guess.

I will find out tranlation costs and will inform all of u about my decision.
Thanks.
I translate Red Sands on Polish language and help is not me already necessary.
It stayed for me little for translating. A translation is a hard work, but effects are delivering considerable satisfaction
On Russian forum my user name is "Mariusz1"
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  #206  
Old 03-02-2012, 09:30 PM
efferd2011 efferd2011 is offline
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Quote:
Originally Posted by Arjuna76 View Post
I've read that people got crash on different units. I had only problems with orc_saboteur but I resolved it and so I'll share the procedure.

I made a copy "orc_saboteur.atom".
Then I just copied everything from "orc_hunter.atom" to "orc_saboteur.atom" except from the model; I tried the unit and I experienced no crash, obviously .
Then I added something from the original "orc_saboteur.atom" to the new one and made other check...no crashes.
I managed to recreate the Orc Saboteur adding "posthitmaster", "posthitslave" and all 3 special attacks; I added animation for "evade" and sounds for "evade" and "telein"/"teleout".

In the end I have a fully functional Orc Saboteur, without knowing what was wrong with the original one, the 2 files are almost identical, mine being 6698 characters instead of 6722 of the original, but I've no patience to go through the files and search for differences.

Hope to be helpful for someone.
Dear Arjuna76,

i also tried to fix the Orc Saboteur, follwing your instructions. Unfortunatly, it seems that i am not as capable as your are in programming.

Could you post your fixed "orc_saboteur.atom"? This would be greatly appreciated!
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  #207  
Old 03-06-2012, 03:14 PM
Fatt_Shade Fatt_Shade is offline
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Hello ppl, just one question ?
Did any1 played whole game soloing Asmodan ? I try it and after geting hero lvl 32, Asmo lvl 43 i droped whole idea, it was just to easy. Was wondering how sick can he get, so if any1 did this pls post pic with his stats.
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  #208  
Old 03-06-2012, 08:13 PM
Krzysiek Krzysiek is offline
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Quote:
Originally Posted by zini4_tha_grunt View Post
I got it.

Translating is the hardest part, i know it for sure.
But to be honest, i'm not so much posessed by this game to spend much of my time on it - i've spen already about a couple of years.
The only thing I can do - I can try to pay for translation to pro translaters, I guess.

I will find out tranlation costs and will inform all of u about my decision.
I have a question regarding file rus_unit_features:
cpi_griffin2_feat has not Боевой Дух
Does this oversight or it have to be so?
Is difference among Стойкость Разума and Иммунитет к воздействию на разум(cpi_dread_book_feat)?
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  #209  
Old 03-07-2012, 10:36 PM
zini4_tha_grunt zini4_tha_grunt is offline
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No, griffins aint have Боевой Дух feature.
I guess, it's some kind a bug.
Стойкость Разума and Иммунитет к воздействию на разум are totally similar.
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  #210  
Old 03-08-2012, 05:06 PM
Krzysiek Krzysiek is offline
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Quote:
Originally Posted by zini4_tha_grunt View Post
No, griffins aint have Боевой Дух feature.
I guess, it's some kind a bug.
Стойкость Разума and Иммунитет к воздействию на разум are totally similar.
If so this all ok. Griffins ain't have Боевой Дух feature.

If I decoded this well it is different interaction:
Иммунитет к воздействию на разум=immunity to the effects on the mind
Стойкость Разума= immunity to the effects on the mind and mind Spells
Is it correct?
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