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#171
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It's possible in the game to do so. Maybe I don't understand your question. Here's a track:
http://www.mediafire.com/?8dw6bmm7t95z0t2 - New He-111s and Ju-88s are always welcome! I could really look forward to seeing a Ju-88 G-6 or a Ju-188/288/388 series. Older model Do-217s would be cool, as well as solid-nose radar-equipped night-fighters. - If night fighters become a reality in the game, it would be great to see some exhaust-flames on most aircraft (these were apparently very useful in giving away a plane's position). Exhaust shrouds or blanking strips could be an option on certain aircraft lie the Ju-87, Bf-110, Hurricane, Fulmar, etc. These could be objects tied to a specific skin. - None of the Ki-46 variants in the game have rear guns. These were optional, and were carried on some aircraft. - I was wondering if maybe there could be a key for "gunsight on/off", or maybe a couple buttons which allow the user to change brightness. This could also be used to move an iron sight out of the way (A-20, CW-21). There are controls for adjusting the K-14 gyro-sight, so maybe these could be applied to other adjustable sights (wingspan, range). - It would also be nice to have some control of mixture control in US fighters and others. Currently, we have auto-rich, but the auto-lean would be useful to improve endurance, and idle-cutoff can be used to turn off the engine (in my experience, aircraft engines are usually turned off by starving it of fuel). - Right now, magnetos are just eye-candy. Maybe a simplified start-up sequence could be implemented (depending on the mission). The player turns on both magnetos, opens the fuel cocks and presses "I". The mags are tested by switching to M1, then both, then M2, then both. If the RPM drops a bit, they're working fine. If the player selects M1, and RPMs don't drop, it's possible M2 isn't grounding, and the engine has been operating on M1 alone. The player can select M2, and if the engine cuts out, it's confirmed that it's not working. If the player is quick enough, he can switch back to M1 and the engine will start up again. It's then his decision as to whether or not to fly the mission, or postpone it. - Finer mixture control, at least in increments of 5% like power and ppitch, and/or as a slider control. Proper mixture use would allow maximum RPMs as set by the player. Too rich, and RPMs drop and fouling of the spark plugs results. Too lean, and the engine gets hot. - Implementation of guns reliability could be cool. For instance, early Hispanos apparently had a tendency to jam when fired in a high-G turn. The nose-mounted high-caliber cannons in some Russian tank-busting planes failed, or damaged the engine, due to vibrations. Some planes also had controls to clear the guns in case of a jam. Reliable guns like the Browning .50 cal can really shine, in comparison to other types. I mention this because we now have a beautifully modeled anti-shipping Mosquito with a gun prone to failure in slips. ![]() This would, of course, have to be a difficulty option to allow some players to skip the possible frustration of having their guns quit suddenly. - Addition of drum reloading feature. Defensive guns stop firing unless the player presses a button to switch out ammo drums (the AI can do this too). This could be interesting for airplanes with manually loaded main weapons such as early Ki-45s (single round), early Beaufighters (drums), and early Bf-110s (drums). - Flyable early Bf-110s: mainly for Eastern front scenarios. I realize that CloD has the Bf-110 D and E which can't be touched, but maybe the C variants could be done? - Beaufighter Mk.X: it should be a simple change from the Mk.21. Some proper default skins for FAA missions would be welcome instead if this is not possible. - 3D models for start-up vehicles and personnel. When the user presses "I", a vehicle or person spawns to start the engine, then drives away to a designated spot on the airfield. I-16s had a keyed spinner which was started by truck. Bf-109s had a crank which spun up a flywheel. Thanks again for the work so far! Can't wait to fly the Ki-45 and B-24 in 4.12 ![]() Last edited by Luno13; 02-21-2012 at 04:28 AM. |
#172
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Historically, the Luftwaffe pilots tended to raise the tail of the 109 early and rotate late and also tended do 2 point landings at a relative high speed (with the corresponding problem of aircraft being damaged in runway overruns). it seems to have been common Luftwaffe practice to fly the 109 that way.
On the other hand the Finish air-force apparently (with different training and operational guidelines) regularly did 3 point landings and takeoffs in their 109s. I am not sure if the lower approach speed caused the Finns any issues. Last edited by WTE_Galway; 02-21-2012 at 04:32 AM. |
#173
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Another little detail:
I've noticed in some CoD videos that some bombs can be dropped individually (In Il-2, these would both be released together). Skip to 2:35 for an outside view: Also, in Il-2, when using auto-bombsights, the entire stick of bombs is released at once. It would be great if a salvo selector or some other mechanism could be implemented. |
#174
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Also for manual release if possible.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#175
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Wishlist:
True Thrust, True Drag, True Weight, True Airspeed, True Altitude to come out in DeviceLink to support performance analysis tools (Specific Energy charts, etc.). |
#176
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Ability to change the HUD text size.
I could do with something smaller - maybe the same text that we have on the console (Shift+Tab)? |
#177
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The ability to change the "black screen of death" into something else.
Options: 1) A player- or server-controlled image. 2) The QMB or campaign mission briefing window. 3) Another crew position in the same plane, or another plane, so you can continue the mission. |
#178
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That´s my list:
Flyables: - G-55 (the best italian fighter is not flyable in game) - Morane-Saulnier 406-410 (we don´t have any french plane flyable in game) - Hawk-75 - HS-123 - Do-217 - B-24 - B-17 New Planes: - More versions of Ju-88 and some than whit big guns: BK 5 ![]() Pak 40 75mm ![]() ![]() Ju-88P-1 III/KG 1, eastern Front November 1942. ![]() Dusenkanone Duka 88 ![]() two MK 103 in a underbelly pod: ![]() ![]() Quote:
Quote:
![]() And some guns in loadouts: ![]() ![]() - He-111H-20 whit new cockpit and Fieseler Fi 103 V-1 ![]() Reworked cockpit for: -BF-109 (the more important german fighter have this terrible cockpit) -Mig-3 -La´s -Yak´s -P.11c -Ju-87 -He-111 -IL-2 Night fighters: -BF-110G-4NF |
#179
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My wishlist for 4.12
![]() one or two new aircrafts from this list : D.520 M.B.152 Loire 130 Westland Lysander Westland Whirlwind Hawker Typhoon Bristol Beaufort Do 18 Do 24 Heinkel Uhu Hs 126 Curtiss Helldiver Lockheed Hudson Vultee Vengeance Vought Kingfisher Mitsubishi Nell Mitsubishi Pete Aichi Jake Airspeed Horsa Waco Hadrian (question : are Glenn Martin aircrafts allowed ?) New Features : -extended DM models for ships -New effects for ships (oil, fire...) -submarines escaping/diving ability one or two new ships from this list : Dunkerque (with Loire 130) Lorraine Class Mogador Class Vittorio Veneto Conte Di Cavour Pola Class Scipione Africano Class Yamato Kongo Class Prinz Eugen Ark Royal Repulse County Class City Class Lexington / Saratoga (allowed ?) one or two new maps from this list : Lybia Tunisia Sicily, South Italy Kunming, Yunnan (allowed ?) Anchorage, Aleutian Islands Big stuff. But I'm rather realistic, 1 or 2 per categories is enough for me. ![]() (ok I now, maps..) Cheers ! Macwan. |
#180
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Abracadabra!
Now go to your FMB and check the ship list. Your wish is fulfilled. I am a great magician, am I not? |
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