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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #191  
Old 02-07-2012, 10:10 PM
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robtek robtek is offline
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There really are not that many things wrong with the ai, but the few errors are really prominent.
The dogfighting bombers should be traced back to the mission builder, afaik.

That the ai doesn't defend itself could be only a missing trigger.

Same with separating from the leader when he lands, the ai just doesnt get the information and stays in formation.

Annoying, but really nothing to open a cask for.
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  #192  
Old 02-08-2012, 08:34 PM
buddye buddye is offline
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I guess everyone has opinion about good AI but for me the true test is how the AI perform maneuvers during a dog fight trying to both kill the enemy and being defensive and not getting killed. I have never been killed and only been shot by friendly fire in my COD dog fights.

I find the current COD AI to be a weak dog fighter. Developing good AI dog fighting maneuvers will be a significent effort, IMHO. The other problems (Dogfighting bombers, using up the ammo too fast and not hitting anything, crashing wingmen, and AI that will not engage) should be easier to fix
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  #193  
Old 02-08-2012, 08:54 PM
smink1701 smink1701 is offline
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Originally Posted by buddye View Post
I guess everyone has opinion about good AI but for me the true test is how the AI perform maneuvers during a dog fight trying to both kill the enemy and being defensive and not getting killed. I have never been killed and only been shot by friendly fire in my COD dog fights.

I find the current COD AI to be a weak dog fighter. Developing good AI dog fighting maneuvers will be a significent effort, IMHO. The other problems (Dogfighting bombers, using up the ammo too fast and not hitting anything, crashing wingmen, and AI that will not engage) should be easier to fix
I agree. The only thing COD (Collector of Dust) is good for in its present tune is just flying around and doing a bit of sight seeing. After game crashes and other issues that make the game unplayable...ai is on the top of my list
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  #194  
Old 02-08-2012, 09:06 PM
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Originally Posted by robtek View Post
There really are not that many things wrong with the ai, but the few errors are really prominent.
The dogfighting bombers should be traced back to the mission builder, afaik.

That the ai doesn't defend itself could be only a missing trigger.

Same with separating from the leader when he lands, the ai just doesnt get the information and stays in formation.

Annoying, but really nothing to open a cask for.
Robtek, for me its EVERY offline mission.
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  #195  
Old 02-08-2012, 09:27 PM
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Originally Posted by smink1701 View Post
I agree. The only thing COD (Collector of Dust) is good for in its present tune is just flying around and doing a bit of sight seeing. After game crashes and other issues that make the game unplayable...ai is on the top of my list

Your system seems stronger than mine but yet I do not ever have crashes...really makes me wonder the why

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Originally Posted by furbs View Post
Robtek, for me its EVERY offline mission.

I find that interesting too, one on one I rate AI at a 9 or so. I have him set at normal flight in the action page...it all just makes me wonder how so many others have problems. They do get hits on me, but nothing like the old Il-2 marksmen
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  #196  
Old 02-08-2012, 09:33 PM
von Brühl von Brühl is offline
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If you circle the base, let the ground operator give you permission to land. You'll notice they invariably call out the planes that should join the circuit, and start from last position in the flight to the lead being last. If you jump the gun, and land before you are cleared, with the rest of your flight still following you, no wonder they are crashing into the ground.

As the ground control calls for each plane, you'll see them leave your formation, and begin their final approach. After they have been given their final clearance, they will land, and the controller will call out the next aircraft to join the pattern. If they are members of your flight, then you will be the #1, and you should be landing last. Following these procedures, the landing rate of the AI is nearly 100% if they aren't badly damaged.
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  #197  
Old 02-08-2012, 09:35 PM
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Originally Posted by von Brühl View Post
If you circle the base, let the ground operator give you permission to land. You'll notice they invariably call out the planes that should join the circuit, and start from last position in the flight to the lead being last. If you jump the gun, and land before you are cleared, with the rest of your flight still following you, no wonder they are crashing into the ground.

As the ground control calls for each plane, you'll see them leave your formation, and begin their final approach. After they have been given their final clearance, they will land, and the controller will call out the next aircraft to join the pattern. If they are members of your flight, then you will be the #1, and you should be landing last. Following these procedures, the landing rate of the AI is nearly 100% if they aren't badly damaged.

Yes this is true!...user error
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  #198  
Old 02-08-2012, 09:37 PM
III/JG53_Don III/JG53_Don is offline
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It isn't just a problem of weak mission building imho.
I built a mission myself in which I comand the AI 109 to escort Do17 to their targets. I repeat the escort command for every following waypoint, but as soon as some Hurricanes attacking the bombers, the 109 are engaging..... fighting for some poor minutes and then heading home, leaving the whole bomber group alone on the whole upcoming flight and ignored the next waypoints totally.
One time the whole bomber group on the other side began to dive randomly after being attacked by the Hurris and made a huge right turn, allthough only 1-3 bombers were damaged a little.

It shows that there are some general (and I won't say minor) problems with the AI behaviour.

Last edited by III/JG53_Don; 02-08-2012 at 09:40 PM.
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  #199  
Old 02-08-2012, 10:12 PM
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Ive never lost a 1 on 1 dogfight with the AI, and i dont expect any body else has.
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  #200  
Old 02-08-2012, 10:17 PM
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Quote:
Originally Posted by SlipBall View Post
Yes this is true!...user error
Ummmm that's great if you're not damaged and need to land immediately, not neccessarily at an airport.
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