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#191
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There really are not that many things wrong with the ai, but the few errors are really prominent.
The dogfighting bombers should be traced back to the mission builder, afaik. That the ai doesn't defend itself could be only a missing trigger. Same with separating from the leader when he lands, the ai just doesnt get the information and stays in formation. Annoying, but really nothing to open a cask for.
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#192
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I guess everyone has opinion about good AI but for me the true test is how the AI perform maneuvers during a dog fight trying to both kill the enemy and being defensive and not getting killed. I have never been killed and only been shot by friendly fire in my COD dog fights.
I find the current COD AI to be a weak dog fighter. Developing good AI dog fighting maneuvers will be a significent effort, IMHO. The other problems (Dogfighting bombers, using up the ammo too fast and not hitting anything, crashing wingmen, and AI that will not engage) should be easier to fix |
#193
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#194
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#195
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Your system seems stronger than mine but yet I do not ever have crashes...really makes me wonder the why ![]() I find that interesting too, one on one I rate AI at a 9 or so. I have him set at normal flight in the action page...it all just makes me wonder how so many others have problems. They do get hits on me, but nothing like the old Il-2 marksmen ![]()
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#196
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If you circle the base, let the ground operator give you permission to land. You'll notice they invariably call out the planes that should join the circuit, and start from last position in the flight to the lead being last. If you jump the gun, and land before you are cleared, with the rest of your flight still following you, no wonder they are crashing into the ground.
As the ground control calls for each plane, you'll see them leave your formation, and begin their final approach. After they have been given their final clearance, they will land, and the controller will call out the next aircraft to join the pattern. If they are members of your flight, then you will be the #1, and you should be landing last. Following these procedures, the landing rate of the AI is nearly 100% if they aren't badly damaged. |
#197
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Yes this is true!...user error ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#198
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It isn't just a problem of weak mission building imho.
I built a mission myself in which I comand the AI 109 to escort Do17 to their targets. I repeat the escort command for every following waypoint, but as soon as some Hurricanes attacking the bombers, the 109 are engaging..... fighting for some poor minutes and then heading home, leaving the whole bomber group alone on the whole upcoming flight and ignored the next waypoints totally. One time the whole bomber group on the other side began to dive randomly after being attacked by the Hurris and made a huge right turn, allthough only 1-3 bombers were damaged a little. It shows that there are some general (and I won't say minor) problems with the AI behaviour. Last edited by III/JG53_Don; 02-08-2012 at 09:40 PM. |
#199
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Ive never lost a 1 on 1 dogfight with the AI, and i dont expect any body else has.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#200
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Ummmm that's great if you're not damaged and need to land immediately, not neccessarily at an airport.
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