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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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Thread Tools | Display Modes |
#51
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#52
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That sounds like the 'thing' everyone said they wanted/needed! S!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#53
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Sounds like 1C came threw to me!!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#54
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Well, according to this poll 90% of the people who care about this feature are either having problems making it work or feel that the way it works isn't right.
If 10% is your definition of success,... --- Alternatively, you could offer to make these coop missions for people who are having trouble. That'd be helpful. I have a few I'd like made.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#55
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Change is never easy..
Reword the poll and place it in the FMB forum and Ill bet you have the oposite results
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#56
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Can I PM you with the missions I want so you can help me out? I'm going out of my mind trying to get these to work, but you seem to have figured it out.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#57
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Now the devs created the engine where division to 2 different modes is not necessary. There is one gamemode that is called MP that simulates real life. It is supposed to include both dogfight and coop features. In this new reality COOP interface only limits the available MP gamemode prohibiting some features like re-spawn, etc. The issue is MP mode does not include all coop features of original IL-2 via GUI yet. This has to be fixed imo. In other words in the past we had 2 separate game modes: dogfight and coop. Now coop is a part of dogfight mode. However for better usability and user friendliness we need a GUI for coop part only. E.g. when starting a MP server (that some call Dogfight) a host should be able to check a checkbox "Simultaneous start" and one of checkboxes in "Mission end conditions" section: 1) endless, 2) all planes landed/destroyed, 2) time limit, 3) planes of one side destroyed, 4) trigger, etc. Then the game should display debriefing after mission end. BTW CloD architecture allows all servers to have their own GUI via server-side addons (including COOP GUI of cause). The devs did not have time to provide a working example of it but mentioned that it is done as a standard WPF interface. Maybe one of C# programmers can make a GUI add-on before we have a solution from the devs. |
#58
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So true!
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During that process I have looked at alot of 'other' script examples that Ataros has posted, and while doing so I saw some of the neat stuff there are doing!! But I havn't personally done any mission scripting in the mission sence.. Just logging flight data So, Ataros is the guy to ask! And there are some other very bright guys in the FMB section of this fourm too! But check out Ataros's sig at the bottom, he has a bunch of links to a bunch of examples that will get you going!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#59
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With coop you shouldnt need to spend a large amount of time trying to setup a coop, when are you going to get that SIMPLE fact in your head? You keep on bringing Ataros into this but he voted for a coop system as well lmao FAIL
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 12-13-2011 at 08:45 PM. |
#60
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No ACE, we want a intuitive easy to use method of making CO-OPs with its own GUI. Just like IL2.
Hence the flipping name of the poll!!! ![]()
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Furbs, Tree and Falstaff...The COD killers... ![]() |
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