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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Just wanted to say how amazing these are. They look great, really great. But it's more than just looks. Wheels turn and steer. Convoys bunch up and spread out. Corners are turned smoothly. Vehicles even do 3 point turns (k turns) if they can't quite get to where you wanted them to first time. Not all roads support this, but in FMB, adding vehicle paths is much better now too as paths snap to the curve of the roads.
Way down the list I know, but moving humans (in vehicles and on foot) would be great too ... one day ![]() PPP
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#2
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yep there is a lot of work in the FMB and the amount of objects and detail is outstanding , this really has all the makings of a great sim if they can iron out the bugs.
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#3
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#4
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#5
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lol.. and then I think.. Just imagine your fps with thousands of troops, vehicles, ships, landing craft... etc..
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#6
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#7
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hm... On my Rig, CoD is using 1 core fully, the other 5 are used at about 20%(for System, Freetrack, etc). And it only uses 4 out of 8 gb ram(because CloD is on 32 bit).
So Ram- and CPU-wise I have twice the ressources CloD is currently using. I think fighting infantery would be possible. Maybe not a D-Day scenario, but smaller battles, why not? Hope dies at last... ![]()
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#8
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#9
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sure... and as the title of this topic says, the ground vehicles are already great, so if this and that is fixed, we already have a wonderful simulation we can be happy with...
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#10
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I wasn't actually envisaging 1000s of troops being animated but instead a little 'on foot' activity on airfields which is where we all start (mostly) and end (occasionally!) our missions.
I'm not even necessarily talking about seeing you run to and climb in to your cockpit (although that would of course be excellent) but in the same way cattle are already modeled (albeit with very odd rigid legs with invisible wheels) it would be great to be able to liven up the airfield environment with human activity. A static aircraft could perhaps come with a check box in FMB for animated ground crew buzzing around in a looped animation. Or how about FMB having humans (selectable in FMB as individuals or groups, much like aircraft) which you could set up paths for just as you do with vehicles i.e. walking from a hangar to the control tower etc. Anyway, just dreaming ... PPP
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Intel Core i7 2600 3.4 GHz | 1GB Gainward GTX 460 GS | Corsair 4GB XMS3 PC3-12800 1600MHz (1x4GB) | Gigabyte GA-P67A-UD3P B3 (Intel P67) | Windows 7 Home Premium 64 BIT | 600W PSU | 1 TB SATA-II HDD 7200 32MB | 22" Samsung T220 screen. |
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