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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-10-2011, 06:42 PM
Continu0 Continu0 is offline
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hm... On my Rig, CoD is using 1 core fully, the other 5 are used at about 20%(for System, Freetrack, etc). And it only uses 4 out of 8 gb ram(because CloD is on 32 bit).

So Ram- and CPU-wise I have twice the ressources CloD is currently using. I think fighting infantery would be possible. Maybe not a D-Day scenario, but smaller battles, why not?

Hope dies at last...
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Old 10-10-2011, 07:11 PM
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Trooper117 Trooper117 is offline
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Quote:
Originally Posted by Continu0 View Post
hm... On my Rig, CoD is using 1 core fully, the other 5 are used at about 20%(for System, Freetrack, etc). And it only uses 4 out of 8 gb ram(because CloD is on 32 bit).

So Ram- and CPU-wise I have twice the ressources CloD is currently using. I think fighting infantery would be possible. Maybe not a D-Day scenario, but smaller battles, why not?

Hope dies at last...
I would love to have all our scenarios exactly as it was in WWII.. but realisticaly I think there is always going to be a trade off of some sort to give us anything approaching reality.
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Old 10-10-2011, 07:38 PM
Continu0 Continu0 is offline
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sure... and as the title of this topic says, the ground vehicles are already great, so if this and that is fixed, we already have a wonderful simulation we can be happy with...
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  #4  
Old 10-11-2011, 09:56 AM
PeterPanPan PeterPanPan is offline
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I wasn't actually envisaging 1000s of troops being animated but instead a little 'on foot' activity on airfields which is where we all start (mostly) and end (occasionally!) our missions.

I'm not even necessarily talking about seeing you run to and climb in to your cockpit (although that would of course be excellent) but in the same way cattle are already modeled (albeit with very odd rigid legs with invisible wheels) it would be great to be able to liven up the airfield environment with human activity. A static aircraft could perhaps come with a check box in FMB for animated ground crew buzzing around in a looped animation. Or how about FMB having humans (selectable in FMB as individuals or groups, much like aircraft) which you could set up paths for just as you do with vehicles i.e. walking from a hangar to the control tower etc.

Anyway, just dreaming ...

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Old 10-11-2011, 09:58 AM
Tvrdi
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Quote:
Originally Posted by Trooper117 View Post
I would love to have all our scenarios exactly as it was in WWII.. but realisticaly I think there is always going to be a trade off of some sort to give us anything approaching reality.
now we only need rigs which are able to run such details on high settings on populated servers....
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  #6  
Old 10-11-2011, 09:59 AM
Phazon Phazon is offline
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I haven't played with the ground vehicles at all yet in the FMB. Now I feel like I'm missing out! Thanks.
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  #7  
Old 10-16-2011, 03:53 AM
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JG26_EZ JG26_EZ is offline
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S~

You CAN see ground crew in their vehicles if you edit your conf.ini file.
Your conf.ini file should be located C:\Users\"Your User Name"\Documents\1C SoftClub\il-2 sturmovik cliffs of dover

Change this line below
SpawnHumans=0
to
SpawnHumans=1

And enjoy.
EZ

PS.. Couldn't agree more, about the fact that cows are modelled, though I can't add some static dudes standing around puffing a smoke or pointing to something. I can still remember how glad I was, when they added it in the older il2.

Last edited by JG26_EZ; 10-16-2011 at 03:55 AM.
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