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#1
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A .NET question:
The libraries such as gamePlay, gameWorld are obviously .NET managed code, but I was wondering if (other than say the Steam touchpoints) the sim is to be considered written in .NET 4? Are there any key unmanaged code parts to this sim? |
#2
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According to earlier snippets of info from pre-release interviews, the game is mostly written in c++. It seems that the .net/c# parts are mostly used for community created additions (scripts, custom in-game menus, etc).
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#3
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Well the core.dll contains unmanaged code ...
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#4
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Thanks Gents - yep, with a quick 'reflector' on corelib it does seem like the majority of the rendering is a NativeCPPClass.
Was just poking around ![]() |
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