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-   -   Is this sim written entirely in .NET? (http://forum.fulqrumpublishing.com/showthread.php?t=26359)

fearlessfrog 09-20-2011 04:52 PM

Is this sim written entirely in .NET?
 
A .NET question:

The libraries such as gamePlay, gameWorld are obviously .NET managed code, but I was wondering if (other than say the Steam touchpoints) the sim is to be considered written in .NET 4?

Are there any key unmanaged code parts to this sim?

Blackdog_kt 09-20-2011 06:48 PM

According to earlier snippets of info from pre-release interviews, the game is mostly written in c++. It seems that the .net/c# parts are mostly used for community created additions (scripts, custom in-game menus, etc).

41Sqn_Banks 09-20-2011 06:51 PM

Well the core.dll contains unmanaged code ...

fearlessfrog 09-20-2011 08:30 PM

Thanks Gents - yep, with a quick 'reflector' on corelib it does seem like the majority of the rendering is a NativeCPPClass.

Was just poking around :)


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