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FM/DM threads Everything about FM/DM in CoD

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  #21  
Old 06-04-2011, 03:03 PM
41Sqn_Stormcrow
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Quote:
Originally Posted by drewpee View Post
Hey StormCrow any chance you could post a gunner video or even better a game track?
Unfortunately not, as because everytime I go out of the mission to start a track and I come back to the mission the controls freeze and I no longer can steer the plane (already reported by me a couple of weeks ago). So you have to take my word for it that the 110 is well destroyable when shooting at the right places from the right distance (not that I am very good at it. But when I do I can make them fall). I do have a tally of about 50 110 to my score (I must find a screenshot making device in order to show my stats. My fraps version seems not to work with CLOD).

Anyone also presses screenshot button (print button), gets a small freeze and then: no screenshot in the folder?
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  #22  
Old 09-07-2011, 11:43 AM
Jabo2009 Jabo2009 is offline
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Quote:
Originally Posted by Frequent_Flyer View Post
Aim for the canopy on a Bf-110 and you will soon find you get multiple kills per encounter. The Ju-87 seems to be unrealistically difficult to take out in my opinion.
did some ju 87 hunting last evening and I fully agree here: the stuka eats tons of lead before it shows heavy battle damage... feels like ages to take one down, hope they fix the DM on it
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  #23  
Old 09-07-2011, 12:06 PM
TomcatViP TomcatViP is offline
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Yes it's much harder to score a kill than in Il2. But then we had some bad habits (1 hit 1 kill eco shooting).

Man has to see the old photographies showing the number of impact on German bomber shot down during BoB to makes his own mind.

Take it like a new challenge to your own skills.

On that point the recent HS canon (ridiculous) mods for the spit is outragsous in many regards (Bing Bing You dead..)

~S

Last edited by TomcatViP; 09-07-2011 at 02:29 PM.
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  #24  
Old 09-08-2011, 03:29 PM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Tip:Wait until the Bf110 climbs and presents it's full profile,as it does ensure you are in close,gun convergence under 250 yards and aim steady and use your ammo wisely.Voila!.......you'll have him.
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  #25  
Old 09-08-2011, 05:48 PM
Jumo211 Jumo211 is offline
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S! HG
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  #26  
Old 09-09-2011, 12:24 AM
SEE SEE is offline
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Maybe your expecting the spectacular 'ball of flame' or instant 'spiral downward' for visual confirmation of a 'kill'. You will still score the kill if the ac goes down later having suffered damage to cause it crash. Once you see small trails of smoke from one or more engines move on to another target. The same applies to essential flight structures such as flaps,ailerons, etc falling away.

The more accurate you are in terms of convergence, aim, etc the less ammo you will need to bring down several ac with a limited ammo belt evn though you think they are relatively intact and appear to be flying OK.

This is particularly effective on Channel Map servers where your enemy (especially if they are AI) have a fair bit of flying to do to get back to base.
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Last edited by SEE; 09-09-2011 at 12:52 AM.
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  #27  
Old 09-09-2011, 05:23 AM
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Sokol1 Sokol1 is offline
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Bf110 is the best CloD plane to dogfight against, since they dont fly like a "bat" and dont use "afterburner" like others fighters.

Is easy down then: aim in cockpit.



Adjust gunsight bars for 53 feet.

BTW - Too bad the hit effects in last beta patch.

Pilot kill (pre patch)



Sokol1

Last edited by Sokol1; 09-09-2011 at 05:31 AM.
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  #28  
Old 09-09-2011, 08:20 AM
Iku_es Iku_es is offline
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What ammo load/convergency settings are you using??

I don't find the 110 extremely difficult to shot down. I always engage them from their high/low 5/7 position.
I either kill the pilot or put them afire using a mixed API loadout.

But its not an instant one-shot-kill-of-the-doom like in the original Il2. You need a 1 or 2 second burst at convengerce range.

Last edited by Iku_es; 09-09-2011 at 08:42 AM.
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