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#1031
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![]() LOMAC - recently some mods were allowed by the dev.team again what are the mods reduced to? EECH - I'm not familiar enough with to comment. Janes F/A-18 - so old Napoleon played wile imprisoned on St.Helena CFS3 - yes and see what happened to it ![]() EAW - practically designed for mods SH3 and DW I'm not familiar with Also the other flight sim I play is the Strike Fighters series, that game is all about modding, but guess what - it was designed that way. I fail to see where and how exactly does il2 fit within the above games ![]() |
#1032
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CHAPEAU if the AAA "hacker" crew would design a "mod-prevent" tool
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#1033
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Janes F/A18 was released in 2000, a whole year before IL2 which was released in 2001 CFS3...can anyone say that CFS3 hasn't been improved by the OFF and MAW Mods? So in summary...your post to trash Flight Sims that have been actively modded by the community is flawed and you failed to post a single example of a Flight Simulation which has suffered from an active community and third party modification. I'll let that speak for itself... |
#1034
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jb - What you forgot to mention is that both Falcon4 and EAW suffered badly from the mods in regards to their communities. The mod-wars of Falcon are legendary as are the FM-wars of EAW. The mods fractured the community and the flamefests that followed made the Ubi-Zoo look like a well-behaved bunch of kids.
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#1035
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Yes, but thats the fault of the community not the Mods themselves...the only relevent question is...was Falcon 4.0 better before or after the SuperPak mods? Was EAW better before or after the ECA mods?
If the Sims were better with the addition of the Mods then thats All that matters...The Mods are a Good thing. If people want to fall out over them, moan, bitch and whine about them...thats their perogative but as a Sim Player i'm just interested in the best, most immersive, most realistic Sim experience and if thats through the utilisation of third party mods then i'm quite happy about that! |
#1036
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That is your POV - mine is that mods are not good. Reasons for this view are varied and somewhat difficult to explain. Let's leave it at that.
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#1037
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![]() ![]() OFF and MAW came quite a long time since CFS3 already died and as much as I appriciate all and any efforts to produce something new on the field of flight simulation games, both are outdated for todays standards. I'm sorry but for il2 standards CFS is dead in online play segment... |
#1038
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So Brain32 what you are saying is that Mods can make Older Flight Sims better, Mods can make Flight Sims that aren't as good as IL2 better, Mods can make games that are no longer supported by their developers better...they can improve Jet Flight Sims and they can Improve Prop Flight Sims...
But they cannot improve IL2...I can't really understand the logic...but nevermind! And the examples of the Flight Sims that are worse after the addition of quality community created Mods are? |
#1039
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Even hacked open, this sim is not moddable like those others sims -- I assume no new maps or aircraft are possible for example, although never underestimate what could happen over time.
The most important use for the current hack derived modding may be deep customization of the sim for each customer, not exactly "modding." As for StrikeFighters, the sim is closed to independent 3rd Party dynamic campaign engine creators. Even master Lowengrin can only make a campagin editor. As aircraft/object modding and independent campaign engine creation to be of equal importance, stock FB which allows Lowengrin's campaign mods and SF which allows aircraft mods are both partially open sims. |
#1040
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Jason you fail to understand only one thing, one VERY important thing. IL2 was not meant to be modded, I really like many of the mods I saw on "that place" but I don't like possible consequences of modding in general, that's it.
Now if the game was made from the begining with modding in mind it would be an entirely different thing, and we wouldn't have this discussion at all ![]() |
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