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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-02-2008, 07:50 AM
jasonbirder jasonbirder is offline
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Quote:
why is CFS dead?......MODS....
Surely you can flip that around; I bought CFS3 found out it was poor and discarded it...I have recently had to go out and buy it all over again...so I could enjoy the fantastic Over Flanders Fields Mod...and I am sure there are people out there who will say the same thing about the Mediterranean Air War mod.
Mods haven't killed it...they've brought it back to life!

Why oh why do we have to have the same argument over and over and over again...

I challenge the Anti-Mod camp to name any significant flight sim that has been degraded or reduced in quality by the addition of third party or community developed Mods?

And in balance i'll offer the following examples of Sims that have been improved by the addition of theses supposedly awful community Mods....

Falcon 4.0
Lock On Modern Air Combat
Enemy Engaged Comanche Havok
Janes F/A18
Combat Flight Simulator 3
European Air War
Silent Hunter III
Dangerous Waters

And thats just the games I am familiar with, in that I own them and have played them in both the Vanilla and Modded versions and can say without fear of contradiction that the Modded versions are more immersive, more engaging, more complex and more realistic than the Un-Modded versions...

If anyone can come up with a similar list (ideally from personal experience, not Hear-Say) of Simulators that have suffered from community based modding, then maybe there is an argument against it...
If not, then can people stop repeating the same old arguments again and again...because they simply don't stack up...
  #2  
Old 01-02-2008, 08:16 AM
LT.INSTG8R LT.INSTG8R is offline
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Well I have to say I gave the 6dof a go last night(very limited testing) But it does work quite well(okay first thing I had to do was disable the roll as I dont like it) I flew a Hurricane and an a 109 around the new Normandy map(thanks Fly_zo great work) using VP's great little missions he made for it(was the perfect way to experience that map to be sure)
I found the zoom to be the best part(something I really liked from ARMA actually) It will take a bit of getting used too(the 109 sight is hard to line up) But I couldnt do anything devious with it like stick my head thru the glass or see thru my tail. Its very well done.

Xleit was absolutley right it is top notch and is definitely an improvement in TIR support but nothing more.

Combined with the Sound Mod, the Normandy mod map/Missions and the 6dof I truly had a wonderful BoB like experience last night( I FINALLY felt/knew a 109 was whipping past me there was no mistaking the sound)
I don't think I have felt more "there" than I did last night. THANKS to all of you for this work.
  #3  
Old 01-02-2008, 11:20 AM
JG53Frankyboy JG53Frankyboy is offline
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Posts: 1,162
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Quote:
Originally Posted by jasonbirder View Post
Surely you can flip that around; I bought CFS3 found out it was poor and discarded it...I have recently had to go out and buy it all over again...so I could enjoy the fantastic Over Flanders Fields Mod...and I am sure there are people out there who will say the same thing about the Mediterranean Air War mod.
Mods haven't killed it...they've brought it back to life!

Why oh why do we have to have the same argument over and over and over again...

I challenge the Anti-Mod camp to name any significant flight sim that has been degraded or reduced in quality by the addition of third party or community developed Mods?

And in balance i'll offer the following examples of Sims that have been improved by the addition of theses supposedly awful community Mods....

Falcon 4.0
Lock On Modern Air Combat
Enemy Engaged Comanche Havok
Janes F/A18
Combat Flight Simulator 3
European Air War
Silent Hunter III
Dangerous Waters

And thats just the games I am familiar with, in that I own them and have played them in both the Vanilla and Modded versions and can say without fear of contradiction that the Modded versions are more immersive, more engaging, more complex and more realistic than the Un-Modded versions...

If anyone can come up with a similar list (ideally from personal experience, not Hear-Say) of Simulators that have suffered from community based modding, then maybe there is an argument against it...
If not, then can people stop repeating the same old arguments again and again...because they simply don't stack up...

i think he ment online.
and not only with known friends , also at open to all "events".

in my personal opinion is using the 6DOF hack online already a cheat !
and when im reading on these AAA forums that someone used it on the WoP servers (even with crt02 setting there) , i'm not very happy with this situation..............

in general i would have nothing against these hacks IF the server/host could prevent them succesfully if he wants - but as it looks like this is not the case in the moment.
and i doubt it will be ever in the il2 series.

in SoW it will be different , there will be the possibility to mod - but the server/host will be ablte to prevent any mod if he wants, as long as the next hacker comes along..............................
  #4  
Old 01-02-2008, 11:33 AM
Brain32 Brain32 is offline
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Quote:
Originally Posted by jasonbirder View Post
And in balance i'll offer the following examples of Sims that have been improved by the addition of theses supposedly awful community Mods....

Falcon 4.0
Lock On Modern Air Combat
Enemy Engaged Comanche Havok
Janes F/A18
Combat Flight Simulator 3
European Air War
Silent Hunter III
Dangerous Waters
Falcon4 - basically abandonware, and what is possible to mod if I may ask you?
LOMAC - recently some mods were allowed by the dev.team again what are the mods reduced to?
EECH - I'm not familiar enough with to comment.
Janes F/A-18 - so old Napoleon played wile imprisoned on St.Helena
CFS3 - yes and see what happened to it
EAW - practically designed for mods
SH3 and DW I'm not familiar with
Also the other flight sim I play is the Strike Fighters series, that game is all about modding, but guess what - it was designed that way.

I fail to see where and how exactly does il2 fit within the above games
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